2022
DOI: 10.3390/modelling3020014
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Improving Mobile Game Performance with Basic Optimization Techniques in Unity

Abstract: Creating video games can be a very complex process, which requires taking into account various hardware and software limitations. This process is even more complex for mobile games, which are limited to the resources that their platforms (mobile devices) offer in comparison to game consoles and personal computers. This restriction makes performance one of the top critical requirements, meaning that a videogame should be designed and developed more carefully. In order to reduce the resources that a game uses, t… Show more

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Cited by 14 publications
(10 citation statements)
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“…Occlusion culling is the process of not rendering areas of a scene that are not visible to the player during runtime, therefore reducing the amount of processing power needed to render the scene (Svensson, 2016). By using this technique, the amount of geometry that is designed for each frame is reduced, which permits an improvement in efficiency and GPU performance (Koulaxidis and Xinogalos, 2022). In our case studies, both prefabs and occlusion culling techniques are used for better optimization.…”
Section: Data Exchange Formatsmentioning
confidence: 99%
“…Occlusion culling is the process of not rendering areas of a scene that are not visible to the player during runtime, therefore reducing the amount of processing power needed to render the scene (Svensson, 2016). By using this technique, the amount of geometry that is designed for each frame is reduced, which permits an improvement in efficiency and GPU performance (Koulaxidis and Xinogalos, 2022). In our case studies, both prefabs and occlusion culling techniques are used for better optimization.…”
Section: Data Exchange Formatsmentioning
confidence: 99%
“…Unity recommends a polygon count of between 300 and 1500 for mobile devices, but this number depends on the number of models in the game scene. Blender has a "decimate" feature to reduce polygons in an existing model, but designing a model with low polygons from scratch is more efficient [10]. The ratio used in this research ranges from 0.5 to 0.75 depending on the quality level of the object.…”
Section: Decimatementioning
confidence: 99%
“…These actions can help developers more easily identify the parts that have the highest resource costs and take appropriate action to reduce them. For this, the main tool used is the profiler which is integrated in Unity [10].…”
Section: Profillingmentioning
confidence: 99%
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“…Untuk menganalisis bagaimana penerapan metode object pooling ini bekerja peneliti menelusuri berbagai artikel jurnal dari beberapa penelitian terdahulu, peneliti menemukan dalam jurnal "Improving Mobile Game Performance with Basic Optimization Techniques in Unity" oleh Georgios Koulaxidis, Stelios Xinogalos mengajarkan peneliti teknik dasar dalam optimalisasi game di unity yang dimana didalamnya terdapat pembahasan mengenai object pooling [10]. Dan pada jurnal "Fundamentals of HTML5 Game Optimization" oleh Petteri Pekonen peneliti menemukan data dalam angka presentasi bahwa dalam penerapan object pooling pada game dapat membuat performa game meningkat, dilakukan juga pada pengujian pada beberapa perangkat dan menghasilkan presentasi besar dalam salah satu perangkat yang dimana mendapat angka 81.81% performa game meningkat [5].…”
Section: Tinjauan Pustakaunclassified