Eighth IEEE International Symposium on Multimedia (ISM'06) 2006
DOI: 10.1109/ism.2006.92
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Improving Multimedia Innovative Item Types for Computer Based Testing

Abstract: Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using some of these media for educational purposes as well. Along with content creation, multimedia has potential for use in "innovative testing." Rather than traditional paperand-pencil tests, audio, video and graphics are being conceived as alternative means for more effective testing in the future [1,17,21,28,29,30,33,42,44,49,50]. For example, we would like to use animation and… Show more

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Cited by 12 publications
(7 citation statements)
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References 27 publications
(21 reference statements)
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“…Cheng and Basu proposed an innovative interactive multimedia testing system [16] --Perceptually Motivated Item Types (PMIT) in the study of "Improving Multimedia Innovative Item Types for Computer Based Testing. Among which are the following interesting templates: (1) Chemistry template: Testee can choose the intended elements from the Periodic Table of Elements and combine the elements into molecules.…”
Section: A Theory Of Interactive Multimediamentioning
confidence: 99%
“…Cheng and Basu proposed an innovative interactive multimedia testing system [16] --Perceptually Motivated Item Types (PMIT) in the study of "Improving Multimedia Innovative Item Types for Computer Based Testing. Among which are the following interesting templates: (1) Chemistry template: Testee can choose the intended elements from the Periodic Table of Elements and combine the elements into molecules.…”
Section: A Theory Of Interactive Multimediamentioning
confidence: 99%
“…In this case, it is not possible to determine the student's true knowledge level because whichever initial difficulty level is assigned, the student's response curve stays in equilibrium. In normal circumstances, the response curve should follow one of the following three trends [17] (an example of a response curve is given in Figure 8). …”
Section: Response Curvementioning
confidence: 99%
“…in the war-game example, hitting the right target). Instead of evaluating individual scores or taking an average over a sequence of scores, we follow the methodology widely used in psychophysical experiments and measure ability based on the performance curve over time in an adaptive testing environment [14]. The curve will eventually converge after sufficient scores are awarded.…”
Section: Performance Evaluationmentioning
confidence: 99%