2018
DOI: 10.1007/978-3-319-91250-9_38
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Improving Quality of Interaction with the Mobility Services Through the Gamification Approach

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Cited by 5 publications
(5 citation statements)
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“…From our study, it emerged that only few studies have investigated the role of service quality and gamification in BS (Enquist et al, 2007;Morton, 2018), even though Volpi et al (2018) argued that gamification improves service quality.…”
Section: Introductionmentioning
confidence: 90%
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“…From our study, it emerged that only few studies have investigated the role of service quality and gamification in BS (Enquist et al, 2007;Morton, 2018), even though Volpi et al (2018) argued that gamification improves service quality.…”
Section: Introductionmentioning
confidence: 90%
“…BS systems provide high-quality services in terms of distribution, coverage (Alvarez-Valdes et al, 2016) and bike accessibility (Lin et al, 2013). Volpi et al (2018) considered gamification in the mobility sector as a tool that can improve service quality by creating interactions among different phases of travel, offering more services to make the travel experience more complete and satisfactory. Indeed, gamification improves customer satisfaction and represents a tool to achieve business goals, highlighting useful insights for businesses and playing a crucial role for BS services (Raflesia and Surendro, 2015).…”
Section: Literature Review and Hypothesis Developmentmentioning
confidence: 99%
“…Also the mobility field is affected by this transformation, going towards a more human-centered and systemic model of transportation. With this regard, the present paper continues the work of the authors about how the gamification approach can improve the interaction of people with the mobility services [3]. In details, the authors start from the assumption that in a multimodal and multiservice transportation scenario the gamification approach helps to connect and integrate the ecosystems of elements composing the travel experience of the user.…”
Section: Introductionmentioning
confidence: 93%
“…In a previous work [3] the authors of this paper analyzed the effects of this transformation on the city services, and more specifically on mobility services, starting from the observation that digital environments made of interconnected devices diffused into the city are widely used to boost different kind of primary and ancillary services in the mobility field. For example, through different kind of devices (from personal mobile devices to public interactive displays and totems) and locationaware features the travelers can be assisted and entertained during all their travel.…”
Section: Hybrid Public Spaces Of Interaction In Mobility Servicesmentioning
confidence: 99%
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