Improving students’ problem-solving abilities through answering questions in metaverse games: taking GOXR software as an example
Ting-Sheng Weng,
Ting-Hsuan Lin
Abstract:In computer-based dialogue learning, students’ willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom, which is suitable for mobile learning on Android or iOS systems and can provide metaverse space for students to discuss homework using their mobile phones, as well as a… Show more
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