2010
DOI: 10.1177/0278364910369949
|View full text |Cite
|
Sign up to set email alerts
|

Improving the Efficiency of Clearing with Multi-agent Teams

Abstract: We present an anytime algorithm for coordinating multiple autonomous searchers to find a potentially adversarial target on a graphical representation of a physical environment. This problem is closely related to the mathematical problem of searching for an adversary on a graph. Prior methods in the literature treat multi-agent search as either a worst-case problem (i.e., clear an environment of an adversarial evader with potentially infinite speed), or an average-case problem (i.e., minimize average capture ti… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
23
0

Year Published

2011
2011
2014
2014

Publication Types

Select...
5
1

Relationship

2
4

Authors

Journals

citations
Cited by 21 publications
(25 citation statements)
references
References 22 publications
2
23
0
Order By: Relevance
“…Finally, we refer the reader interested in more practical aspects of connected graph searching (including distributed computations) to works on algorithms and applications in the field of robotics [29,30,33,34,41].…”
Section: Related Workmentioning
confidence: 99%
“…Finally, we refer the reader interested in more practical aspects of connected graph searching (including distributed computations) to works on algorithms and applications in the field of robotics [29,30,33,34,41].…”
Section: Related Workmentioning
confidence: 99%
“…They provided a summary of the known complexity results for the minimum pursuer, minimum distance, and minimum time problems of various types of graphs. Hollinger et al (2010b) also examined the problem of minimizing distance using a heuristic that bootstraps on solutions to the adversarial search problem on an underlying spanning tree. Despite these recent efforts, we are left with the following open problems: A number of minimum time and minimum distance problems remain open on discrete graphs (see Table 1).…”
Section: Searching Environments Represented As Graphsmentioning
confidence: 99%
“…Then, in lines 09-15 we compute, for all legal extensions x = x&v (where v ∈ N [x t ]) of length t + 1 (line 10), the corresponding p (line 11) and C (by the subroutine Cost at line 12). We store these quantities in S which is placed in the temporary storage set S (lines [13][14]. After exhausting all possible extensions of length t + 1, we prune the temporary set S, retaining only the J max best cop sequences (this is done in line 17 by the subroutine Prune which computes "best" in terms of smallest C (x)).…”
Section: Algorithm For Drunk Robbermentioning
confidence: 99%