GPU implementation with tandem simplification [Ulrich et al., 2014a, Chapter 4] or a module from 3D Slicer [Fedorov et al., 2012, Kikinis et al., 2014]. The meshes are further processed. In most cases we at least heal and remesh the representation using PolyMender [Ju, 2004], then use Taubin smoothing to obtain a nicer surface. After some further processing (e.g., removal of very small unconnected components or colouring) the mesh is ready for quality control, rendering, and evaluation by experts.