Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411763.3451722
|View full text |Cite
|
Sign up to set email alerts
|

Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(1 citation statement)
references
References 44 publications
0
1
0
Order By: Relevance
“…Participants who derived greater meaning from the intergroup cooperation storyline endorsed more positive attitudes toward an unspecified ethnic outgroup after gameplay, even after controlling for baseline attitudes (H1). This finding enriches an existing body of research documenting how the perceived meaningfulness of gamified narratives could lead to positive moral cognitions [30] and intentions to engage in helping behavior [6]. Past research on interactive narratives has predominantly focused on perspective-taking, where players are made to embody the viewpoint of an outgroup or "othered" character [6,31,32].…”
Section: Discussionmentioning
confidence: 52%
“…Participants who derived greater meaning from the intergroup cooperation storyline endorsed more positive attitudes toward an unspecified ethnic outgroup after gameplay, even after controlling for baseline attitudes (H1). This finding enriches an existing body of research documenting how the perceived meaningfulness of gamified narratives could lead to positive moral cognitions [30] and intentions to engage in helping behavior [6]. Past research on interactive narratives has predominantly focused on perspective-taking, where players are made to embody the viewpoint of an outgroup or "othered" character [6,31,32].…”
Section: Discussionmentioning
confidence: 52%