First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
DOI: 10.1109/whc.2005.78
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Improving User Comfort in Haptic Virtual Environments through Gravity Compensation

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Cited by 19 publications
(11 citation statements)
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“…Moreover, as we are working with the HW, with the help of the paradigm developed by Renaud Ott in [10], it is possible to compensate the gravity effect as if the patient arm was in weightlessness. The patients can be treated from the beginning with micro-gravity to their complete recovery with forces around 10kgs.…”
Section: System Architecturementioning
confidence: 99%
“…Moreover, as we are working with the HW, with the help of the paradigm developed by Renaud Ott in [10], it is possible to compensate the gravity effect as if the patient arm was in weightlessness. The patients can be treated from the beginning with micro-gravity to their complete recovery with forces around 10kgs.…”
Section: System Architecturementioning
confidence: 99%
“…However this position is not easily reproducible perfectly. Thus, we introduce in [8] a procedure to dynamically recalibrate it.…”
Section: ) Haptic Threadmentioning
confidence: 99%
“…To achieve this goal, we have presented in [25] an algorithm to gather the data of the two CyberTrack™ with the same coordinate system. By default, the Haptic Workstation™ is not calibrated.…”
Section: Haptic Softwarementioning
confidence: 99%
“…In [25], we have proposed a solution that consists in compensating for the weight of the exoskeleton (and also the weight of user arm if needed) using the CyberForce™ device itself. This method consists in using a precalculated force field.…”
Section: Haptic Softwarementioning
confidence: 99%