2018
DOI: 10.1007/978-3-319-94274-2_51
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Improving User Engagement and Social Participation of Elderly People Through a TV and Tablet-Based Communication and Entertainment Platform

Abstract: Maintaining healthy relationships and companionship are major challenges to prevent potentially harmful effects of loneliness and social isolation in older age. Therefore, to foster participation and user engagement of elderly people in online communication and entertainment the user experience of devices and services need to be improved substantially. This paper discusses a participatory design approach to design and implement a TV and tablet-based communications and entertainment platform called BRELOMATE. T… Show more

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Cited by 4 publications
(5 citation statements)
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“…The second most common purpose was social participation (14/39, 36%). Here, the studies focused on engaging older adults with web-based activities such as gaming [ 40 - 42 ] or participating in web-based exercise [ 43 , 64 ] or art making [ 44 ]. Few studies focused on discussing shared interests or hobbies either in a virtual class environment [ 45 ] or by forming a small social network group [ 29 , 30 ].…”
Section: Resultsmentioning
confidence: 99%
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“…The second most common purpose was social participation (14/39, 36%). Here, the studies focused on engaging older adults with web-based activities such as gaming [ 40 - 42 ] or participating in web-based exercise [ 43 , 64 ] or art making [ 44 ]. Few studies focused on discussing shared interests or hobbies either in a virtual class environment [ 45 ] or by forming a small social network group [ 29 , 30 ].…”
Section: Resultsmentioning
confidence: 99%
“…Of the 39 studies, 2 (5%) primarily proposed games to entertain older adults and reconnect with other persons who participate in the games. Doppler et al [ 42 ] created an application for card games with a videoconferencing function to facilitate older adults’ interaction while playing. Similarly, Correia et al [ 41 ] developed a robot and a touch interface to play card games with older adults as a team player and also as an opponent.…”
Section: Resultsmentioning
confidence: 99%
“…We adopt a user-centered design approach (Karat, 1996), which emphasizes involving potential users throughout an iterative system design and development process. Several studies have shown great success by using a user-centered design approach in designing digital games for older adults and delivering outcomes that fulfilled their expectations and needs (Doppler et al, 2018;Doroudian et al, 2020;Sauvé & Kaufman, 2019). By involving older adults throughout the whole process, we intended to gather the user requirements of older adults in playing digital games and design digital games that suit their preferences and needs, with a focus on enhancing their social interaction in a distance setting.…”
Section: Methodsmentioning
confidence: 99%
“…Before the pandemic, research activities using usercentered design could be conducted face-to-face (Al Mahmud et al, 2012;Doppler et al, 2018;Doroudian et al, 2020;Sauvé & Kaufman, 2019). In this study, all interviews and evaluations had to be conducted via phone calls or online meeting platforms such as Skype, Zoom and Google Meet.…”
Section: Remote User-centered Designmentioning
confidence: 99%
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