2012
DOI: 10.1111/j.1467-8659.2012.03066.x
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In at the Deep End: An Activity‐Led Introduction to First Year Creative Computing

Abstract: Misconceptions about the nature of the computing disciplines pose a serious problem to university faculties that offer computing degrees, as students enrolling on their programmes may come to realise that their expectations are not met by reality. This frequently results in the students' early disengagement from the subject of their degrees which in turn can lead to excessive 'wastage ', i.e 2009/2010 and 2010/2011 academic years, and conclude that the approach worked well for these cohorts, with students ex… Show more

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Cited by 10 publications
(8 citation statements)
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“…In the CRP course, the major challenge for students is to deliver not just a software artefact but also a report in the form of an academic paper describing their problem solution by working effectively as part of a team while planning, managing and delivering the project in the given time span. The course is driven by the largely student‐led project, supported by lectures, regular tutorials and frequent seminars, and consequently matches the activity‐led instruction sequence [APH*12] fairly well. As such, this course could also be considered an example for teaching computer science in context [CC10], focussing on CS research methods in the context of CG research.…”
Section: Cg and Animation Undergraduate Research Projectsmentioning
confidence: 91%
“…In the CRP course, the major challenge for students is to deliver not just a software artefact but also a report in the form of an academic paper describing their problem solution by working effectively as part of a team while planning, managing and delivering the project in the given time span. The course is driven by the largely student‐led project, supported by lectures, regular tutorials and frequent seminars, and consequently matches the activity‐led instruction sequence [APH*12] fairly well. As such, this course could also be considered an example for teaching computer science in context [CC10], focussing on CS research methods in the context of CG research.…”
Section: Cg and Animation Undergraduate Research Projectsmentioning
confidence: 91%
“…Despite the fact that students are expected to use initiative and their own professional judgment, this demonstrates that workload intensity and responsibility are not in any way reduced, corroborating an earlier study by Anderson et. al [16] …”
Section: Challenges In Preparationmentioning
confidence: 97%
“…While many computer science education researchers have explored the impact of PBL with public presentations on the intended learning outcomes in interactive computer graphics curricula [1,4], to the best of our knowledge, no one has explored the constructive alignment of evidence-based large public impact through the presentation of course projects at large expos.…”
Section: Related Workmentioning
confidence: 99%