2011
DOI: 10.5897/ajbm11.377
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In-game advertising: Consumers attitude and the effect of product placements on memory

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Cited by 9 publications
(6 citation statements)
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“…By studying the relationship between consumers' attitudes and the effect of product placements on memory in the IGA, Yu discovered in 2011 that when the product in the game is placed demonstratively and illustrative, players will be easier to remember the product, and their purchase intention will be promoted [16].…”
Section: Resultsmentioning
confidence: 99%
“…By studying the relationship between consumers' attitudes and the effect of product placements on memory in the IGA, Yu discovered in 2011 that when the product in the game is placed demonstratively and illustrative, players will be easier to remember the product, and their purchase intention will be promoted [16].…”
Section: Resultsmentioning
confidence: 99%
“…With the widespread use of mobile technologies, the potential for the gaming industry increases. Therefore, marketing professionals take new lifestyle patterns into account and utilize video games to reach a wide array of consumers (Ho et al, 2011). Online video games offer great opportunities for communication and interaction between brands and the public (Ghirvu, 2013).…”
Section: Resultsmentioning
confidence: 99%
“…As gamers are frequently exposed to creative images, their product experience from playing the game is expected to be more effective (Hussein et al, 2010). Using" illustrative" or "demonstrative" placements will help consumers remember brands to increase consumers' purchase intention (Ho et al, 2011). Ingame product placements are similar to product placements in television programs (Yang et al, 2006).…”
Section: B In-game Product Placementsmentioning
confidence: 99%
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“…This type of product placement has advantages such as the fact that, due to the interactive nature of the medium, the user is no longer a passive agent. Additionally, IGA offers the possibility to segment the audience by gender or specific game and video games typically have a longer lifespan compared to other media [6,7]. In terms of recall, [8] point out that there is greater brand recall and recognition when video games are used instead of presenting the brand in a television program.…”
Section: In-game Advertisingmentioning
confidence: 99%