2011 16th International Conference on Computer Games (CGAMES) 2011
DOI: 10.1109/cgames.2011.6000358
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In-game tactic adaptation for interactive computer games

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Cited by 8 publications
(7 citation statements)
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“…Figure 2 illustrates a cubic Bézier Spline within a navigation mesh cell. The in-game navigation mesh cell route adaptation system proposed in this paper is also inspired by our online tactic selection architecture [3] [5], which learns and adapts an NPC's selection of player vs. player tactics. In this work the approach is combined with Bézier Splines and optimized for the selection of routes through navigation mesh cells rather than scripted tactics.…”
Section: In-game Adaptation Of Navigation Mesh Cell Movementmentioning
confidence: 99%
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“…Figure 2 illustrates a cubic Bézier Spline within a navigation mesh cell. The in-game navigation mesh cell route adaptation system proposed in this paper is also inspired by our online tactic selection architecture [3] [5], which learns and adapts an NPC's selection of player vs. player tactics. In this work the approach is combined with Bézier Splines and optimized for the selection of routes through navigation mesh cells rather than scripted tactics.…”
Section: In-game Adaptation Of Navigation Mesh Cell Movementmentioning
confidence: 99%
“…The first component of the equation evaluates the effect of the route on an NPC's health. It determines the difference in life caused by the tactic [2] [3]. That is the life lost from any opponents encountered minus the life lost from the NPC.…”
Section: A Navigation Cell Path Fitness and Weight-updatementioning
confidence: 99%
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