2010
DOI: 10.1016/j.apmr.2009.08.153
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In-Home Virtual Reality Videogame Telerehabilitation in Adolescents With Hemiplegic Cerebral Palsy

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Cited by 241 publications
(204 citation statements)
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“…Detailed descriptions of outcomes after the first three months of therapy were described elsewhere [31]. Outcomes reported here are for six to ten months of home telerehabilitation and refer to the following.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Detailed descriptions of outcomes after the first three months of therapy were described elsewhere [31]. Outcomes reported here are for six to ten months of home telerehabilitation and refer to the following.…”
Section: Discussionmentioning
confidence: 99%
“…The three participants were chosen because they had good cognitive function and were highly motivated to participate in the study; all three were good students in age-appropriate school classes, and only one qualified for extra help for mild learning issues. Their medical background has been described in greater detail previously [31]. All participants were told to practice for approximately 30 min daily (including rest time), five days per week.…”
Section: Recruitmentmentioning
confidence: 99%
“…The sensor was modulated by the intensity to sense the fingers angular motion with a 5-(one joint per finger) or 14-sensor arrangement (two joints per finger) [123,124]. It has been used as the primary manual input device for virtual reality technologies [123] and to improve hand function in adolescents with cerebral palsy, by means of the in-home gaming technology [124,125]. It was, however, an expensive device (the current lower price for one glove is US$995) [126].…”
Section: Intensity-modulated Sensors Based On Bendingmentioning
confidence: 99%
“…This is the case, for instance, when we consider the application of serious games to help rehabilitation or to function as complementary therapy [Golomb et al 2010] [Laikari 2009] [Burke et al 2009].…”
Section: Related Workmentioning
confidence: 99%