2006
DOI: 10.1108/03055720610703524
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In search of the enterprise of the future

Abstract: PurposeThe purpose of this paper is to begin the process of identifying the attributes which characterize the enterprise of the future (EOF). An initial list of attributes which organizations will need to exhibit in order to compete in a flat world is presented. A formal definition of the EOF is also included.Design/methodology/approachThe list of attributes was generated as a collaborative effort by members of the Enterprise of the Future Roundtable, and the EOF online community of knowledge management though… Show more

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Cited by 3 publications
(3 citation statements)
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“…HII is also a prominent phenomenon in the interactive learning scholarship of business. This may include such divergent themes as the development of corporate training programs (Heathman and Kleiner 1991;Inkpen and Tsang 2005), information sharing as a component of organizational behaviour (Benefer 2007;Wagner and Flannery 2004), and the management of decision support mechanisms (Chi and Holsapple 2005;Murray and Greenes 2006). Also prominent in the interactive learning research related to HII is the emergent field of museum informatics, where the study of human-information interaction focuses on learning objects (Chandler 2002;Marty, Rayward, and Twidale 2003), digital museums (Besser 1997;Cooper 1993;Paris and Hapgood 2002), and living history museums (Delguste 1996;Jank 2006).…”
Section: Introductionmentioning
confidence: 99%
“…HII is also a prominent phenomenon in the interactive learning scholarship of business. This may include such divergent themes as the development of corporate training programs (Heathman and Kleiner 1991;Inkpen and Tsang 2005), information sharing as a component of organizational behaviour (Benefer 2007;Wagner and Flannery 2004), and the management of decision support mechanisms (Chi and Holsapple 2005;Murray and Greenes 2006). Also prominent in the interactive learning research related to HII is the emergent field of museum informatics, where the study of human-information interaction focuses on learning objects (Chandler 2002;Marty, Rayward, and Twidale 2003), digital museums (Besser 1997;Cooper 1993;Paris and Hapgood 2002), and living history museums (Delguste 1996;Jank 2006).…”
Section: Introductionmentioning
confidence: 99%
“…In the last issue (Murray and Greenes, 2006) we discussed the four pillars framework (Calabrese, 2005) for building an enterprise of the future: (1) Leadership: new business ecosystems and strategies. (2) Organization: new organizational designs.…”
mentioning
confidence: 99%
“…In the last issue (Murray and Greenes, 2006) we discussed the four pillars framework (Calabrese, 2005) for building an enterprise of the future:Leadership: new business ecosystems and strategies.Organization: new organizational designs.Learning: new living, working and learning environments.Technology: technology infrastructure nexus.While all four have been present to some extent throughout recorded history, their internal makeup and application have changed over the centuries. The transition to the knowledge era has brought new challenges, which demands what we revisit the pillars, with emphasis on those elements most impacted by changes in the competitive landscape.…”
mentioning
confidence: 99%