Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376652
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"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality

Abstract: Figure 1. We created a virtual environment for designers, in which they can generate and arrange an arbitrary number of devices that execute realworld web applications (A). This allows simulation of existing interactive spaces and multi-device systems (B, C) [71], as well as sketching of new interactions with diverse tracking systems or futuristic devices, e.g., a cylindrical touch screen (D).

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Cited by 40 publications
(26 citation statements)
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References 103 publications
(162 reference statements)
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“…Petford et al [84] compared the selection performance of mouse and raycast pointing in full coverage displays (not in VR). Recently, Jetter et al [50] proposed to interactively design a space with various display form factors in VR. Wagner et al proposed a desk metaphor for controlling visual analytics that reappropriates a physical desk in VR [120].…”
Section: Information Windows In Spatial Environmentsmentioning
confidence: 99%
“…Petford et al [84] compared the selection performance of mouse and raycast pointing in full coverage displays (not in VR). Recently, Jetter et al [50] proposed to interactively design a space with various display form factors in VR. Wagner et al proposed a desk metaphor for controlling visual analytics that reappropriates a physical desk in VR [120].…”
Section: Information Windows In Spatial Environmentsmentioning
confidence: 99%
“…The tracked movements of the user are transformed into arbitrary coordinate systems and data formats; therefore, the VR environment serves as a kind of meta-layer to integrate and simulate different virtual tracking systems. [ 127 ].…”
Section: Evolution Of Gesture Recognition Devicesmentioning
confidence: 99%
“…These articles demonstrate a variety of immersion levels. Immersive VR with HMDs was the most common level, used in six articles (Gyldendahl Jensen, 2017;Häkkilä et al, 2018;Jetter et al, 2020;Kim et al, 2020;Nisha, 2019;Zhang & Chen, 2019). In addition, one article examined an MR system that employs see-through HMDs (Lu & Ishida, 2020).…”
Section: Summary Of the Articles' Use Of Vrmentioning
confidence: 99%
“…": Sketching and simulating spatially-aware interactive spaces in virtual reality. (Jetter et al, 2020) • Using immersive virtual reality to support designing skills in vocational education. (Kim et al, 2020) • Implementation and evaluation of a high-presence interior layout simulation system using mixed reality.…”
mentioning
confidence: 99%
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