2021
DOI: 10.3991/ijim.v15i02.18049
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InCell VR: A Virtual Reality-based Application on Human Cell Division for Mobile Learning

Abstract: Many teaching and learning tools incorporate current technologies for the learners to gain new knowledge thus increasing the efficiency of learning. Some of the technologies adopted in the mobile-based education systems are virtual reality, augmented reality, and mixed reality. In the Biology field, one of the problems faced by the learners is the difficulties in visualizing the human cell division process in the topic of mitosis and meiosis. Thus, many innovations which adopt these technologies are created to… Show more

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Cited by 9 publications
(8 citation statements)
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“…Although educational experiences have been developed with AR to a greater extent than VR, amongst other reasons because the former does not require special devices to interact with objects, a diversity of experiences are actually beginning to appear, which combine them both so that they can be applied to different scientific fields: engineering and architecture [5]; language learning [6]; education sciences [7]; chemistry [8]; natural sciences [9]; biology [10]; geography [11]; medicine [12][13][14]; emergency protocol learning [15]; or physical activities [16].…”
Section: Immediate Commercial Boommentioning
confidence: 99%
“…Although educational experiences have been developed with AR to a greater extent than VR, amongst other reasons because the former does not require special devices to interact with objects, a diversity of experiences are actually beginning to appear, which combine them both so that they can be applied to different scientific fields: engineering and architecture [5]; language learning [6]; education sciences [7]; chemistry [8]; natural sciences [9]; biology [10]; geography [11]; medicine [12][13][14]; emergency protocol learning [15]; or physical activities [16].…”
Section: Immediate Commercial Boommentioning
confidence: 99%
“…Therefore, several researchers are also interested in using mix-methods (4 articles). Another interesting thing is the augmented reality trend which is approached by R&D. -Muqbil, 2022;Cahyana et al, 2023;Cejka et al, 2021;Chuang et al, 2023;Kumar et al, 2023;López-Cortés et al, 2021;Petrov & Atanasova, 2020;Wang et al, 2022) 2 Qualitative 21 (Abriata, 2020;Aivelo & Uitto, 2016;Annisa & Subiantoro, 2022;Borrel & Fourches, 2017;Bouksim et al, 2018;Bursjöö, 2022;Celik et al, 2020;Cortés Rodríguez et al, 2022;Fuchsova & Korenova, 2019;Gregorcic & Torkar, 2022;Lam et al, 2023;Loucif et al, 2019;Maraza-Quispe et al, 2023;Nasharuddin et al, 2021;Nuanmeesri, 2018;Pence, 2020;Reeves et al, 2021;Rodríguez et al, 2021;Saidin et al, 2015;Stojšić et al, 2022).…”
Section: Research Types/methodsmentioning
confidence: 99%
“…Features that enhance virtual reality training effectiveness were integrated, such as game-based learning elements, learning analytics, and assessment methods (Garcia, Chan, Gallagher, Tehreem, Toyoda, Bernaerts et al, 2021). In Biology, Nasharuddin, Khalid and Hussin (2021) mention that one of the problems students face is the difficulty in visualizing complex cellular processes such as cell division through mitosis and meiosis. They developed an interactive mobile learning application with virtual reality technology to help students see the process of human cell division, improving their understanding and interest and having a significant positive impact on their knowledge development.…”
Section: Virtual and Augmented Reality In Educationmentioning
confidence: 99%