2016
DOI: 10.1109/twc.2016.2551741
|View full text |Cite
|
Sign up to set email alerts
|

Incentivizing Selected Devices to Perform Cooperative Content Delivery: A Carrier Aggregation based Approach

Abstract: In a cooperative content distribution (CCD) using multiple interfaces, a smart wireless device receives content from a base station (BS) on its cellular interface, and it broadcasts the same content through another wireless interface, such as WiFi. However, different users can experience different link qualities, and users with slow wireless links can be a bottleneck in terms of CCD performance. To address this problem, we propose a device selection method which leverages multiple interfaces of the selected de… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
9
0

Year Published

2017
2017
2019
2019

Publication Types

Select...
6
1

Relationship

1
6

Authors

Journals

citations
Cited by 10 publications
(9 citation statements)
references
References 46 publications
0
9
0
Order By: Relevance
“…Huang et al [178] Barua et al [179] [178]-Maximizing the payoffs of BSs as players, which are the payoffs from both cellular and D2D communications using radio resources [179] [180] Stimulate devices to truthfully reports the number of chunks they receive Mean field equilibrium Implementation on Android devices illustrates its efficient performance Signaling game Zhang et al [181] Maximizing the monetary benefit of nodes while guaranteeing a non-zero payoff for the BS Separating equilibrium…”
Section: Repeated Gamementioning
confidence: 99%
See 1 more Smart Citation
“…Huang et al [178] Barua et al [179] [178]-Maximizing the payoffs of BSs as players, which are the payoffs from both cellular and D2D communications using radio resources [179] [180] Stimulate devices to truthfully reports the number of chunks they receive Mean field equilibrium Implementation on Android devices illustrates its efficient performance Signaling game Zhang et al [181] Maximizing the monetary benefit of nodes while guaranteeing a non-zero payoff for the BS Separating equilibrium…”
Section: Repeated Gamementioning
confidence: 99%
“…In particular, the BSs are considered as the game players that compete for the resource demands of D2D devices where their utility is using the radio resources for both cellular and D2D communications. Barua et al [179] design a repeated game for cooperative content sharing in which a D2D node receives contents from the BS and broadcasts them to interested nodes. Since selfish nodes do not cooperate in data forwarding, the game takes the nodes' cooperation level into account to select the best content carriers.…”
Section: +Mmentioning
confidence: 99%
“…The first element of M l is selected to be transmitted from the source. 6: else if M d is not empty then 7:…”
Section: =mentioning
confidence: 99%
“…The heterogeneity of cellular and Wi-Fi interfaces are effectively utilized to deliver data to mobile devices in [5]. Cooperative content delivery to mobile devices is developed in [6] by taking into account the link quality of both cellular and WiFi interfaces, where a device with the best link quality is preferred in the cooperative system. The scenario of delivering same content to a group of users by using unicast cellular and D2D links is considered in [7].…”
Section: Related Workmentioning
confidence: 99%
“…In heterogenous cooperative wireless networks, the proper design of incentive mechanisms is crucial in order to motivate users to participate in collaborations such as for offloading traffic. Broadly speaking, the different forms of incentives that can be used to encourage users in a network to cooperate can be classified as (a) monetary [1], [23] and (b) non-monetary incentives [24], [25] which we review next.…”
Section: Related Workmentioning
confidence: 99%