2023
DOI: 10.1007/s10209-023-00969-0
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Inclusive AR/VR: accessibility barriers for immersive technologies

Abstract: Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to immersive technologies for people with disabilities. To address current gaps in knowledge, we led two multidisciplinary Sandpits with key stakeholders (including academic researchers, AR/VR industry specialists, people with lived experience of disability, assistive technologists… Show more

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Cited by 46 publications
(13 citation statements)
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References 83 publications
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“…Our study involved a relatively small sample size. While the sample size is within the range of similar studies involving VR games of different types (e.g., Gerling et al, 2020 ; Monteiro et al, 2020b ; Wang et al, 2022a , b ), it would be useful for future research to include more participants and with greater diversity (e.g., with/without physical impairments; Gerling et al, 2020 ; Creed et al, 2023 ). In addition, we provided participants with some level of rest as a washout period to let residual effects dissipate, as they were allowed to rest as much as they wanted and could only do the next condition when their heart rate was in the same rest heart rate level.…”
Section: Discussionmentioning
confidence: 99%
“…Our study involved a relatively small sample size. While the sample size is within the range of similar studies involving VR games of different types (e.g., Gerling et al, 2020 ; Monteiro et al, 2020b ; Wang et al, 2022a , b ), it would be useful for future research to include more participants and with greater diversity (e.g., with/without physical impairments; Gerling et al, 2020 ; Creed et al, 2023 ). In addition, we provided participants with some level of rest as a washout period to let residual effects dissipate, as they were allowed to rest as much as they wanted and could only do the next condition when their heart rate was in the same rest heart rate level.…”
Section: Discussionmentioning
confidence: 99%
“…VR and AR can overcome physical obstacles that impede folks from accessing conventional art venues. Individuals facing mobility limitations or residing in physically isolated regions might avail themselves of virtual art galleries or augmented installations, promoting equal access to art appreciation [28].…”
Section: F Accessibility and Inclusivity Toolsmentioning
confidence: 99%
“…The use of Augmented Reality (AR) / Virtual Reality (VR) in teaching and learning processes has had a significant impact on students, offering them attractive and meaningful learning experiences (Aekanth, 2023;Creed, Al-Kalbani, Theil, Sarcar & Williams, 2023). These technologies in learning environments allow the creation of simulations using immersive technologies.…”
Section: Virtual and Augmented Reality In Educationmentioning
confidence: 99%