2018
DOI: 10.1111/bjet.12630
|View full text |Cite
|
Sign up to set email alerts
|

Inclusive sound and music serious games in a large‐scale responsive environment

Abstract: In the last years, applications based on large‐scale responsive environments have risen up as a convincing aid for learning simple as well as complex concepts in a playful way. The full‐body interaction that characterizes these environments supports different learning styles and it is particularly fit for inclusion of participants with disabilities, due to its richness in emotional engagement and ease of use. This paper contains a short review of some serious games developed on a large‐scale responsive environ… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0
1

Year Published

2019
2019
2023
2023

Publication Types

Select...
7
3

Relationship

1
9

Authors

Journals

citations
Cited by 21 publications
(8 citation statements)
references
References 16 publications
0
7
0
1
Order By: Relevance
“…In recent years, with the development of AI technology, it has been widely used in music composition, which can improve the efficiency of music composition and increase the novelty characteristics of music effects on the basis of saving labor costs [18]. This will have a positive impact on promoting the commercialization of China's music industry.…”
Section: Current State Of Research In Music Compositionmentioning
confidence: 99%
“…In recent years, with the development of AI technology, it has been widely used in music composition, which can improve the efficiency of music composition and increase the novelty characteristics of music effects on the basis of saving labor costs [18]. This will have a positive impact on promoting the commercialization of China's music industry.…”
Section: Current State Of Research In Music Compositionmentioning
confidence: 99%
“…Since the 2010s, CSC has been developing interactive applications based on large-scale responsive environments and user-friendly involvement with expressive behavior (for teaching music or for tuition of the visually impaired), emphasizing the added pedagogical value of fun and competition. Experimental results showed a great user engagement and a satisfying amount of successful results in formal task activities (Zanolla et al 2013;Mandanici, Rodà, and Canazza 2017;Mandanici et al 2018).…”
Section: Multimodal Interaction For Learning and Well-beingmentioning
confidence: 98%
“…While a range of musical serious games have been developed for music education (cf. Mandanici et al, 2018), games that are directly targeted at specific clinical problems, and that specifically use musical aspects as a main way to target these problems, are still relatively sparse.…”
Section: Serious Gamesmentioning
confidence: 99%