2019
DOI: 10.1016/j.jebo.2019.04.009
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Incorporating belief-dependent motivation in games

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Cited by 39 publications
(36 citation statements)
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“…This work expands our understanding of belief-based preferences to include preferences over second-order beliefs, i.e., the beliefs of others, that go beyond image motivation and strategic considerations (e.g., Battigalli et al, 2019). Most previous work on belief-based preferences has examined preferences for cognitive states about material outcomes affecting the self, such as whether one has an untreatable illness (Oster, Shoulson, & Dorsey, 2013;Ganguly & Tasoff, 2017) or whether one's stock portfolio has decreased in value (Karlsson, Loewenstein, & Seppi, 2009).…”
Section: Discussionmentioning
confidence: 95%
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“…This work expands our understanding of belief-based preferences to include preferences over second-order beliefs, i.e., the beliefs of others, that go beyond image motivation and strategic considerations (e.g., Battigalli et al, 2019). Most previous work on belief-based preferences has examined preferences for cognitive states about material outcomes affecting the self, such as whether one has an untreatable illness (Oster, Shoulson, & Dorsey, 2013;Ganguly & Tasoff, 2017) or whether one's stock portfolio has decreased in value (Karlsson, Loewenstein, & Seppi, 2009).…”
Section: Discussionmentioning
confidence: 95%
“…Finally, the punisher might also care directly about the transgressor's beliefs, independent of his or her objective material welfare and suffering. The idea that people have preferences over their own and others' beliefs, regardless of the instrumental value of such beliefs, has many applications in economics (see, e.g., Bénabou & Tirole, 2016;Loewenstein & Molnar, 2018;Battigalli, Corrao, & Dufwenberg, 2019). Here, we focus on a specific category of beliefs: The transgressor's understanding of why they were punished.…”
Section: Three Motives Behind Punishmentmentioning
confidence: 99%
“…In particular, we focus on one particular anticipatory emotion, esteem, and illustrate the interplay between players' information and the effect of emotions. 1 Different approaches to integrate individuals' preferences over emotions and the expression of emotions into game theory can be distinguished.…”
Section: Introductionmentioning
confidence: 99%
“…In this approach, the expression of emotions stems from 1 Emotions can be categorized with regard to the time at which they are experienced. Expected or anticipatory emotions are experienced before the outcome occurs [1]. In Caplin and Leahy [2], for example, investors experienced anxiety before uncertainty about future states is resolved.…”
Section: Introductionmentioning
confidence: 99%
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