2015
DOI: 10.1109/tmech.2015.2405934
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Incorporating Human Perception With the Motion Washout Filter Using Fuzzy Logic Control

Abstract: Nowadays, classical washout filters are extensively used in commercial motion simulators. Even though there are several advantages for classical washout filters, such as short processing time, simplicity and ease of adjustment, they have several shortcomings. The main disadvantage is the fixed scheme and parameters of the classical washout filter cause inflexibility of the structure and thus the resulting simulator fails to suit all circumstances. Moreover, it is a conservative approach and the platform cannot… Show more

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Cited by 65 publications
(24 citation statements)
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“…Also, CC shows the shape following the sameness of the motion feeling between the drivers of the SBMP and the real car. Asadi et al [2,17] employed CC in MCA domain as an essential factor to evaluate the motion feeling of MCA. The range of the CC is between -1 and 1 while one shows the identical shape sameness between two signals.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Also, CC shows the shape following the sameness of the motion feeling between the drivers of the SBMP and the real car. Asadi et al [2,17] employed CC in MCA domain as an essential factor to evaluate the motion feeling of MCA. The range of the CC is between -1 and 1 while one shows the identical shape sameness between two signals.…”
Section: Resultsmentioning
confidence: 99%
“…The second generation of the MCA is called adaptive MCA that varies the fixed parameters of the classical MCA [12]. Recently, different types of adaptive MCAs using the fuzzy logic control [13][14][15] are developed while considering the human vestibular system aiming to deliver the realistic motion feeling [16][17][18]. The linear quadratic regulator technique by considering of human vestibular to decrease the human feeling error is employed in forming of optimal MCA [19][20][21].…”
Section: Introductionmentioning
confidence: 99%
“…In order to achieve more realistic acceleration and angular velocity stimulation in limited motion space, washout algorithm is introduced. Here we adopt the improved washout algorithm [19] to achieve better vestibular stimulation which will not go further elaboration.…”
Section: Figure 6 Location Of the Center Of Gravity Corresponding To mentioning
confidence: 99%
“…The movement signals of the real vehicle cannot be directly implemented into the SBMP because of the limited workspace area. The approach to reproduce the real vehicle motion signals (including linear acceleration and angular velocity), generating the same real vehicle movement feeling for the SBMP user, is called motion cueing algorithm (MCA) including classical [11,12], adaptive [13][14][15][16][17][18], optimal [19][20][21][22][23] and model predictive control [24][25][26][27][28]. The classical MCAs are very popular in industries and research centres because of its simplicity, easy tunning, low computational load and safety.…”
Section: Introductionmentioning
confidence: 99%