“…The retail environment is a key driver of e-cigarette use [ 21 , 22 , 23 , 24 , 25 , 26 , 27 ]. Marketing aims to influence how and why consumers vape [ 28 ] (e.g., perceptions of safety or use for cessation of combustibles [ 29 , 30 , 31 , 32 ], social use, to achieve a “buzz”, for entertainment [ 31 , 32 ]) and to attract new users, promote continued use, and shape perceptions of products and their use [ 21 , 22 , 23 , 24 , 25 ]. This is particularly crucial for newer products, as the ways consumers are first exposed to a product is highly influential on short-term sales or gains [ 33 , 34 ].…”