2022
DOI: 10.1002/mar.21650
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Increasing donation intentions toward endangered species: An empirical study on the mediating role of psychological and technological elements of VR

Abstract: Virtual reality (VR) as a communication tool is increasingly gaining attention in various contexts, including the promotion of fundraising and donation‐based activities. Recent academic literature tends to focus on VR as a valuable tool for human‐human donation, with little consideration of the human‐animal donation context. Furthermore, the use of key flagship species can encourage donations for the specific animal and provide broader conservation and economic benefits, including encouraging tourism and visit… Show more

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Cited by 15 publications
(6 citation statements)
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References 130 publications
(205 reference statements)
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“…However, overall, the research stream remains nascent and is being outpaced by new applications, including VR experiences with endangered species (Moriuchi & Murdy, 2022) or the hosting of fundraising events in VR (e.g., Hope for Haiti). Important directions for future research, as summarized in Table 2, thus include the study of optimal VR formats and storytelling approaches that support the psychological mechanism of empathy through narrative transportation, as well as how empathy might be enhanced when VR environments are populated by other “real” consumers or even the recipients of donations.…”
Section: Supporting Consumer Interventions With Reality‐enhancing Tec...mentioning
confidence: 99%
“…However, overall, the research stream remains nascent and is being outpaced by new applications, including VR experiences with endangered species (Moriuchi & Murdy, 2022) or the hosting of fundraising events in VR (e.g., Hope for Haiti). Important directions for future research, as summarized in Table 2, thus include the study of optimal VR formats and storytelling approaches that support the psychological mechanism of empathy through narrative transportation, as well as how empathy might be enhanced when VR environments are populated by other “real” consumers or even the recipients of donations.…”
Section: Supporting Consumer Interventions With Reality‐enhancing Tec...mentioning
confidence: 99%
“…"being there", and it has been labeled telepresence in the extant literature (C. Chen & Yao, 2022;Moriuchi & Murdy, 2022;Steuer, 1992).…”
Section: The Effect Of Context On Local Presencementioning
confidence: 99%
“…The concept of presence is relevant to both computer‐generated (VR) and computer‐mediated (AR) environments (Latoschik & Wienrich, 2022; Tussyadiah et al, 2018). In a VR context, presence refers to a feeling of “being there”, and it has been labeled telepresence in the extant literature (C. Chen & Yao, 2022; Moriuchi & Murdy, 2022; Steuer, 1992). Conversely, the focus of presence in AR environments relies on the user's perception of an object “being here” (i.e., at their location), and this phenomenon has been called local presence or spatial presence in the extant research (Rauschnabel, Babin, et al, 2022; Verhagen et al, 2014; Vonkeman et al, 2017).…”
Section: Context Frameworkmentioning
confidence: 99%
“…We also propose that empathy moderates this effect. Empathy refers to the ability to view the world from another's perspective (Moriuchi & Murdy, 2022). Those who have high empathy are more likely to consider their responsibilities toward others, thus reducing the diffusion of responsibility.…”
Section: Empathy As a Moderatormentioning
confidence: 99%
“…Those who have high empathy are more likely to consider their responsibilities toward others, thus reducing the diffusion of responsibility. In contrast, those who have low empathy are more likely to focus on themselves, thus increasing the diffusion of responsibility (Basil et al, 2008; Bierhoff & Rohmann, 2004; Cartabuke et al, 2019; Moriuchi & Murdy, 2022; Sanmartin et al, 2011).…”
Section: Theory and Hypothesismentioning
confidence: 99%