2017
DOI: 10.1186/s12984-017-0328-9
|View full text |Cite
|
Sign up to set email alerts
|

Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study

Abstract: BackgroundTechnology-mediated neurorehabilitation is suggested to enhance training intensity and therefore functional gains. Here, we used a novel virtual reality (VR) system for task-specific upper extremity training after stroke. The system offers interactive exercises integrating motor priming techniques and embodied visuomotor feedback. In this pilot study, we examined (i) rehabilitation dose and training intensity, (ii) functional improvements, and (iii) safety and tolerance when exposed to intensive VR r… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

4
64
0
18

Year Published

2019
2019
2023
2023

Publication Types

Select...
5
3
2

Relationship

0
10

Authors

Journals

citations
Cited by 105 publications
(86 citation statements)
references
References 48 publications
(42 reference statements)
4
64
0
18
Order By: Relevance
“…These findings confirmed previous results indicating that robotic rehabilitation may be more effective than conventional treatments for chronic participants [16,90]. Moreover, they supported the notion that cortical reorganization is present also in the chronic stages post-stroke [86] and can be enhanced by high-intensity treatments [94][95][96].…”
Section: Effects Of Robot Therapy Versus Arm-specific Physiotherapy Osupporting
confidence: 90%
“…These findings confirmed previous results indicating that robotic rehabilitation may be more effective than conventional treatments for chronic participants [16,90]. Moreover, they supported the notion that cortical reorganization is present also in the chronic stages post-stroke [86] and can be enhanced by high-intensity treatments [94][95][96].…”
Section: Effects Of Robot Therapy Versus Arm-specific Physiotherapy Osupporting
confidence: 90%
“…Some quantitative kinematic and biomechanical parameters have been considered critical references for off-site assessment [24]. In addition, VR environments with high immersion and interaction improve patient motivation to participate in unsupervised assessments [23,25,26]. Recently, haptic devices have been incorporated into VR rehabilitation.…”
Section: Introductionmentioning
confidence: 99%
“…The improvement of the measures in the intervention group is because of the advantageous effects of traditional occupational therapy practices along with VR practices. Daily living activities did not significantly affect the groups [5,30,31]. Additionally, the high satisfaction rate of participants indicates the joyful and motivational nature of such activities accompanied by traditional treatments.…”
Section: Discussionmentioning
confidence: 82%