2022
DOI: 10.1109/tnsre.2022.3202699
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Increasing Voluntary Myoelectric Training Time Through Game Design

Abstract: In virtual prosthetic training research, serious 1 games have been investigated for over 30 years. However, 2 few game design elements are used and assessed for their 3 effect on the voluntary adherence and repetition of the 4 performed task. We compared two game-based versions 5 of an established myoelectric-controlled virtual prosthetic 6 training task with an interface without game elements of 7 the same task [for video, see (Garske, 2022)]. Twelve limb-8 intact participants were sorted into three groups of… Show more

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Cited by 4 publications
(3 citation statements)
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“…Further studies of process-oriented feedback and learning involving deliberate and variable practice, which exposes individuals to different contexts and challenges related to the skill may be informative in future multi-day experiments with myoelectric control users. Such an intentional variability can be achieved with gamification [50,51].…”
Section: Discussionmentioning
confidence: 99%
“…Further studies of process-oriented feedback and learning involving deliberate and variable practice, which exposes individuals to different contexts and challenges related to the skill may be informative in future multi-day experiments with myoelectric control users. Such an intentional variability can be achieved with gamification [50,51].…”
Section: Discussionmentioning
confidence: 99%
“…The serious games used in the domain of upper limb prostheses use myosignals to control the avatar in the game in a similar manner as these signals are used to control an actual prosthesis ( 11 , 12 , 33 , 34 36 ). Therefore the assumption is that when one improves their myocontrol in the game, the learned skill will transfer to actual prosthesis use and as a consequence users will improve their ability to control the prosthesis.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore the assumption is that when one improves their myocontrol in the game, the learned skill will transfer to actual prosthesis use and as a consequence users will improve their ability to control the prosthesis. Even though several studies have been performed on serious game training for upper limb prosthesis in the past decade ( 11 , 12 , 16 , 17 , 19 , 20 , 29 , 34 , 37 39 ), the most effective game design to facilitate transfer from the game to actual prosthesis use has not been established. One reason for this might be that people differ in the way their individual motor learning processes are stimulated best as well as in their overall motor learning capacities ( 40 45 ).…”
Section: Introductionmentioning
confidence: 99%