2009
DOI: 10.1126/science.1178883
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Indirect Punishment and Generosity Toward Strangers

Abstract: Cheaper Cooperation In the context of public goods games in which optimal benefit is achieved when all participants contribute, bad behavior cannot always be deterred by direct punishment, and has the added disadvantage that the punisher may suffer a cost. Alternatively, instead of punishment, rewarding those who contribute can be effective in encouraging and maintaining widespread cooperation, with the added plus that group benefits are not diminished by the costs of punishment. But … Show more

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Cited by 123 publications
(97 citation statements)
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“…Combining contributions over many rounds therefore artificially amplifies the differences, leading to the appearance of statistical significance where none may exist. In fact, as Table 5 in [27] itself makes clear, the final (and also average) difference between topologies is roughly the same as the initial difference (period [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20]; thus essentially all of the difference can be explained in term of initial contributions, which are by construction unrelated to the network topology. Second, the significance of the NetworkClustering and NetworkLength coefficients in the PD1 logit model (Table 10 in [27]) is marginal and disappeared when other factors, such as the % cooperation in the previous experiment (PD2) or dummy variables for the session (PD3) were included.…”
Section: Testing For Effects Of Network Structurementioning
confidence: 83%
“…Combining contributions over many rounds therefore artificially amplifies the differences, leading to the appearance of statistical significance where none may exist. In fact, as Table 5 in [27] itself makes clear, the final (and also average) difference between topologies is roughly the same as the initial difference (period [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20]; thus essentially all of the difference can be explained in term of initial contributions, which are by construction unrelated to the network topology. Second, the significance of the NetworkClustering and NetworkLength coefficients in the PD1 logit model (Table 10 in [27]) is marginal and disappeared when other factors, such as the % cooperation in the previous experiment (PD2) or dummy variables for the session (PD3) were included.…”
Section: Testing For Effects Of Network Structurementioning
confidence: 83%
“…In our experiment it was thereby impossible to use (theoretically superior) strategies that make use of second-order information, such as the reputations of subjects that were refused help by a recipient (e.g. the 'standing' strategy [19][20][21]). It seems plausible that insight in secondorder information will influence helping behaviour: subjects might forgive a refusal to help more easily when they themselves refused help to a recipient before (but see [22]).…”
Section: Discussionmentioning
confidence: 99%
“…A problem of utmost importance is that while an individual can benefit from mutual cooperation, it can often do even better by exploiting the cooperative efforts of others (and this, in turn, tends to destroy cooperation) [2]. Evolutionary game theory has proved to be a major formalization tool in this context, so different games have been used in many theoretical and experimental works, and the subject has rapidly jumped to other domains such as statistical physics and mathematics [3][4][5][6][7]. In order to model biological systems and human behavior [1,2], the prisoner's dilemma (PD) game has become especially well known and studied because in this game the best strategy for single players becomes the worst one for the community (see below).…”
Section: Introductionmentioning
confidence: 99%