2021
DOI: 10.3390/ijerph182111638
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Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample

Abstract: Video game playing behavior has serious consequences for adolescents on a personal, family, social, and academic level. This research aimed to examine risk and protective factors involving incidence, persistence, and remission of gaming disorders symptoms (IGDs) in Spanish adolescents after nine months of follow-up. Data were drawn from self-administered questionnaires completed on two occasions: at the beginning (T1) and end of the academic year (T2). A total of 950 adolescents aged from 11 to 20 years (M = 1… Show more

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Cited by 11 publications
(5 citation statements)
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“…Considering that the original model's degree of fit was not satisfactory in this study, minor modifications were made to achieve sufficient model fitting (i.e., two correlations were added). One possible reason for the correlation between items 27 and 28, is that internet addiction and social phobia are considered relatively common; people with social phobia seldom go out or engage in social activities, and internet games provide them a way to reduce face-to-face contact with others while participating in game interaction ( 31 , 32 ). One reason for the correlation between 30 and 33, may be that patients with severe GD can experience sleep disturbance and spend large amounts of money on games ( 33 35 ).…”
Section: Discussionmentioning
confidence: 99%
“…Considering that the original model's degree of fit was not satisfactory in this study, minor modifications were made to achieve sufficient model fitting (i.e., two correlations were added). One possible reason for the correlation between items 27 and 28, is that internet addiction and social phobia are considered relatively common; people with social phobia seldom go out or engage in social activities, and internet games provide them a way to reduce face-to-face contact with others while participating in game interaction ( 31 , 32 ). One reason for the correlation between 30 and 33, may be that patients with severe GD can experience sleep disturbance and spend large amounts of money on games ( 33 35 ).…”
Section: Discussionmentioning
confidence: 99%
“…Several studies explain some motivations why someone is interested in internet gaming, including entertainment and pleasure, emotional coping, seeking challenges, and escaping from reality [34]. Players who are addicted to playing to avoid dissatisfaction [35], could be exhibiting indications of withdrawal symptoms, they want to overcome it by playing compulsively.…”
Section: Adolescent Life Satisfactionmentioning
confidence: 99%
“…Positive family factors, like positive impression of the family climate, the glow inside the family, or closeness among guardians and kids [39], additionally act as defensive variables against computer game compulsion [35]. Game addiction is associated with low emotional and affectionate family relationships.…”
Section: Parenting Parental Communication and Parental Supportmentioning
confidence: 99%
“…When taking into account the developmental trends in risk factors, Aggression/hostility on the other hand would fit with the Impulsive/aggressive type (Lee et al, 2016) for which expression of aggression by engaging in extensive gaming is typical. The evidence accumulated from the longitudinal studies (for a systematic review see Zhuang et al, 2023) is however, ambiguous with regard to potential risk factors of GD, e.g., the predictive effect of anxiety was found for 6 and 12 months follow-up (Adams et al, 2018;Teng et al, 2021) but not for 9 months follow up (Chang et al, 2022;Marrero et al, 2021). More primary studies with both shorter and longer follow-ups are needed for future synthesis.…”
Section: Prediction Of the Development Of Gaming Disorder Using The K...mentioning
confidence: 99%