2003
DOI: 10.1002/asi.10197
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Individual differences in exploration using desktop VR

Abstract: With advances in computer graphics, a number of innovative approaches to information visualization have been developed (e.g., Card et al, 1991). Some of these approaches create a mapping between information and corresponding structure in a virtual world. The resulting virtual worlds can be fully three dimensional (3D) or they can be implemented as a series of 2D birds-eye "snapshots" that are traversed as if they were in 3D, using operations such as panning and zooming interactively (2.5D). This paper reports … Show more

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Cited by 25 publications
(16 citation statements)
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References 20 publications
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“…For example, text-only equivalents (e.g., Becks et al, 2002;Chung et al, 2005) and existing commercial solutions (e.g., C. Chen et al, 1998;Turetken & Sharda, 2005) allow measurement of the effect of IV tools and provide information about IV acceptance among users. As well, a "featureless" or simplified version of the IV prototype is used as a baseline when the experimental objective is to evaluate and choose between various design options (e.g., Modjeska & Chignell, 2003;Westerman et al, 2005). Two single tool studies sought to measure effects of user experience (Koshman, 2005) or simply to describe an evaluation procedure (Sutcliffe, Ennis, & Hu, 2000).…”
Section: Search Processmentioning
confidence: 99%
See 2 more Smart Citations
“…For example, text-only equivalents (e.g., Becks et al, 2002;Chung et al, 2005) and existing commercial solutions (e.g., C. Chen et al, 1998;Turetken & Sharda, 2005) allow measurement of the effect of IV tools and provide information about IV acceptance among users. As well, a "featureless" or simplified version of the IV prototype is used as a baseline when the experimental objective is to evaluate and choose between various design options (e.g., Modjeska & Chignell, 2003;Westerman et al, 2005). Two single tool studies sought to measure effects of user experience (Koshman, 2005) or simply to describe an evaluation procedure (Sutcliffe, Ennis, & Hu, 2000).…”
Section: Search Processmentioning
confidence: 99%
“…Known-item Tree navigation Multiple concepts Query (n ϭ 18) (n ϭ 9) (n ϭ 5) (Similarity) Outliers reformulation Becks, 2002Chung, 2005Barlow, 2001Cribbin, 2001Becks, 2002Veerasamy, 1997Chen, 1998Cribbin, 2001Becks, 2002Rivadeneira, 2003Koshman, 2005 Change query parameters Chung, 2005Grun, 2005Kobsa, 2004Sutcliffe, 2000 Find documents based on search results Cribbin, 2001Kobsa, 2001Plaisant, 2002 Find multiple that are NOT like Eibl, 2002Rivadeneira, 2003Risden, 2000 similar/related the rest of a Grun, 2005Swan, 1998 Navigating and finding documents collection subset Hedman, 2004Turetken, 2005 nodes in a hierachical Koshman, 2005 Westerman, 2000 classification structure Modjeska, 2000Zhang, 2005Modjeska, 2003Perez, 2004Sebrechts, 1999Sutcliffe, 2000Turetken, 2005Veerasamy, 1996Veerasamy, 1997Westerman, 2005Zhang, 2005 Note. N Ͼ 31 since some studies test multiple task types.…”
Section: Browsementioning
confidence: 99%
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“…Users with high spatial ability had overall better performance. Similarly, Modjeska and Chignell (2003) found that people with low spatial ability had significantly slower performance when searching for information in a desktop virtual reality environment.…”
Section: Individual Differences In Hci-cognitive Abilitiesmentioning
confidence: 90%
“…software interfaces) to carry out Interacting with Computers 16 (2004) www.elsevier.com/locate/intcom specific tasks. For instance, a virtual reality application might be considered to be reasonably usable for part of the user population, but not for those with low levels of spatial ability (Modjeska and Chignell, 2003). Dillon and Watson (1996) suggested that one goal of user interface design may be to reduce differences between users.…”
Section: Introductionmentioning
confidence: 99%