2015
DOI: 10.3390/s150614435
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Inertial Sensor-Based Touch and Shake Metaphor for Expressive Control of 3D Virtual Avatars

Abstract: In this paper, we present an inertial sensor-based touch and shake metaphor for expressive control of a 3D virtual avatar in a virtual environment. An intuitive six degrees-of-freedom wireless inertial motion sensor is used as a gesture and motion control input device with a sensor fusion algorithm. The algorithm enables user hand motions to be tracked in 3D space via magnetic, angular rate, and gravity sensors. A quaternion-based complementary filter is implemented to reduce noise and drift. An algorithm base… Show more

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Cited by 5 publications
(4 citation statements)
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References 33 publications
(31 reference statements)
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“…However, HMMs require large training data sets to form a statistical model for recognition, and their computational complexity increases with an increase in the dimensions of the feature vectors. The DTW-based hand gesture recognition algorithm has also been used by many researchers [25][26][27][28]. DTW works even with only one training data set, and it is easy to execute, computationally efficient, and accurate for time-series data.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…However, HMMs require large training data sets to form a statistical model for recognition, and their computational complexity increases with an increase in the dimensions of the feature vectors. The DTW-based hand gesture recognition algorithm has also been used by many researchers [25][26][27][28]. DTW works even with only one training data set, and it is easy to execute, computationally efficient, and accurate for time-series data.…”
Section: Related Workmentioning
confidence: 99%
“…The WIMU motion sensor is programmed with a sensor fusion algorithm that enables it to precisely and accurately track user hand motions in 3D space. A quaternion complementary filter algorithm is implemented to obtain the 3D attitude of the device in quaternion format [28]. The quaternion complementary filter algorithm uses the calibrated sensor data as input and produces the quaternion as output.…”
Section: Wimu Motion Sensormentioning
confidence: 99%
“…This more accurate distance has led to DTW being used in various fields, and, when employed for HGR, it has exhibited superior performance according to many previous studies [11,12,13,14]. However, because DTW-based HGR involves a complex learning algorithm, its applications are limited by the number of recognizable hand gestures.…”
Section: Proposed Hgr Algorithmmentioning
confidence: 99%
“…Dynamic time warping (DTW) [11,12,13,14], multilayer perceptrons (MLPs) [7,15] and convolutional neural networks (CNNs) [16,17] are widely used to recognize hand gestures with IMU sensors. DTW-based recognition algorithms output the most similar hand gestures by measuring DTW distance between the input data and the representative data of each hand gesture, called templates.…”
Section: Introductionmentioning
confidence: 99%