IEEE Proceedings. VR 2005. Virtual Reality, 2005.
DOI: 10.1109/vr.2005.1492749
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Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments

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Cited by 108 publications
(78 citation statements)
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“…Fatigue and less mobility may be experienced at zero-gravity due to numbness in hand muscle. This is because the human loses some haptic information or senses at zero-gravity that reduces human's haptic weight perception ability (22)- (24) . Hence, we decided 0.05kg as the best (optimum) value of m 2 for the dynamics of the PAR for manipulating objects in linear vertical motion.…”
Section: Experiments Results and Analysesmentioning
confidence: 99%
“…Fatigue and less mobility may be experienced at zero-gravity due to numbness in hand muscle. This is because the human loses some haptic information or senses at zero-gravity that reduces human's haptic weight perception ability (22)- (24) . Hence, we decided 0.05kg as the best (optimum) value of m 2 for the dynamics of the PAR for manipulating objects in linear vertical motion.…”
Section: Experiments Results and Analysesmentioning
confidence: 99%
“…This effect was illustrated with a task involving the insertion of an object into a duct: when the manipulated object reaches the duct, the movement is slowed down and users increase the force applied on the passive device which makes them perceive a friction force. Pseudo-haptic feedback can also simulate other 6 haptic properties such as mass (Dominjon, Lécuyer, Burkhardt, Richard, & Richir, 2005), torque (Paljic, Burkhardt, & Coquillart, 2004), and grasping forces (Achibet et al, 2014).…”
Section: Cross-modal Alternatives To Haptic Feedbackmentioning
confidence: 99%
“…Here, we illustrate how to simulate weight by attaching the rubber cable to the the waist and altering the vertical motion of a manipulated virtual object. This extension is inspired by an early work on pseudo-haptic feedback, which simulated different weights by only altering the vertical motion of a sphere controlled through a haptic interface (Dominjon, Lécuyer, Burkhardt, Richard, & Richir, 2005).…”
Section: Weight Simulation From the Waistmentioning
confidence: 99%
“…Much smaller values of m 1 and m 2 may further reduce the perceived heaviness, but it needs to clarify whether or not this is suitable for human psychology. In zero-gravity or weightless condition when m 2 = 0, the object is supposed to be too light as it was found in [25] in actual environment and in [26] in virtual environment. But, we previously found that the zerogravity is not feasible because the human loses some haptic information at zero-gravity that reduces human's weight perception ability [23].…”
Section: Determining Optimum Maneuverabilitymentioning
confidence: 99%