2013
DOI: 10.4018/ijavet.2013100101
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Influences of Gender and Computer Gaming Experience in Occupational Desktop Virtual Environments

Abstract: This study used a cross-case analysis methodology to compare four line-of-inquiry studies of desktop virtual environments (DVEs) to examine the relationships of gender and computer gaming experience to learning performance and perceptions. Comparison was made of learning patterns in a general non-technical DVE with patterns in technically complex, occupationally-specific DVEs. Two oppositely-gendered occupations were sampled in the technical studies: surgical technology and policing. The cross-case analysis co… Show more

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Cited by 2 publications
(3 citation statements)
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“…Their age may also affect their orientation ability in DVEs. These findings were anticipated, as they are consistent with previous research and theory on gender, spatial skills, and virtual environments (c.f., Ausburn, Martens, Washington, Steele, & Washburn, 2009, for a review of this literature). The findings are also consistent with a proposed close media kinship between VEs and video games (Badiqué et al, 2002;Calvert, 2002;Isdale et al, 2002).…”
Section: Discussion and Recommendationsmentioning
confidence: 99%
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“…Their age may also affect their orientation ability in DVEs. These findings were anticipated, as they are consistent with previous research and theory on gender, spatial skills, and virtual environments (c.f., Ausburn, Martens, Washington, Steele, & Washburn, 2009, for a review of this literature). The findings are also consistent with a proposed close media kinship between VEs and video games (Badiqué et al, 2002;Calvert, 2002;Isdale et al, 2002).…”
Section: Discussion and Recommendationsmentioning
confidence: 99%
“…Gender has a strong empirical relationship, in favor of males, with spatial skills and visualization (Linn & Peterson, 1985;Terlecki & Newcombe, 2005;Voyer, Voyer, & Bryden, 1995). The male spatial advantage has been shown to be exaggerated in virtual environments Space, 2001;University of Washington, 2001;Waller, 2000;Waller, Knapp, & Hunt, 1999), and particularly in VEs that present complex technical spaces (Ausburn, Martens, Washington, Steele, & Washburn, 2009). also found a relationship between gender and navigational performance in a complex DVE.…”
Section: Theoretical/conceptual Framework Variables and Research Hypo...mentioning
confidence: 98%
“…Movement can include rotating panoramic images to simulate physical movement of the body and head, and sliding in and out to simulate movement toward and away from objects or parts of the scene [14]. Desktop VR now makes it possible for lecturers to introduce students to virtual environments as learning tools without complex technical skills or expensive hardware and software [15].…”
Section: Desktop Virtual Realitymentioning
confidence: 99%