2016
DOI: 10.1162/pres_a_00249
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Influencing Human Affective Responses to Dynamic Virtual Environments

Abstract: Detecting and measuring emotional responses while interacting with virtual reality (VR), and assessing and interpreting their impacts on human engagement and “immersion,” are both academically and technologically challenging. While many researchers have, in the past, focused on the affective evaluation of passive environments, such as listening to music or the observation of videos and imagery, virtual realities and related interactive environments have been used in only a small number of research studies as a… Show more

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Cited by 25 publications
(22 citation statements)
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References 31 publications
(45 reference statements)
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“…To construct the psychophysiological database, the designed and evaluated Affective VR, presented in [17], has been used as the source of emotional stimuli. The Affective VR was based on a speedboat simulation 5 (Figure 1) acting as the background scenario.…”
Section: Affective Virtual Realitymentioning
confidence: 99%
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“…To construct the psychophysiological database, the designed and evaluated Affective VR, presented in [17], has been used as the source of emotional stimuli. The Affective VR was based on a speedboat simulation 5 (Figure 1) acting as the background scenario.…”
Section: Affective Virtual Realitymentioning
confidence: 99%
“…A number of parameters (called affective incidents) were implemented in the VR to change the affective power of the environment, within the Circumplex of Affect, presented by Russell in 1980s [18]. As an illustration, participants were challenged by driving the boat and collecting scores 'freely', in a 'minefield' or whilst 'being targeted by torpedoes', in various experimental setups, such as, coloured images, black and white or inverse black and white screens, using a mouse, or joystick with or without simple force feedback (for more details, refer to [17]).…”
Section: Affective Virtual Realitymentioning
confidence: 99%
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