2022
DOI: 10.1016/j.ijar.2022.01.016
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Information efficient learning of complexly structured preferences: Elicitation procedures and their application to decision making under uncertainty

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Cited by 9 publications
(2 citation statements)
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References 26 publications
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“…For example, if a state can arise through gamble f , gamble g or a known outcome, its payoff is expected to be the same in all cases. Although beyond the scope of this paper, Jansen et al (2022) suggest two user-friendly and robust preference systems that could assist a player with assessing their preferences over possible states and outcomes in the game, especially when indecisive. Their method relies on a few ranking questions that allow setting ordinal preferences.…”
Section: Enhanced Revealed-rules Matrixmentioning
confidence: 99%
“…For example, if a state can arise through gamble f , gamble g or a known outcome, its payoff is expected to be the same in all cases. Although beyond the scope of this paper, Jansen et al (2022) suggest two user-friendly and robust preference systems that could assist a player with assessing their preferences over possible states and outcomes in the game, especially when indecisive. Their method relies on a few ranking questions that allow setting ordinal preferences.…”
Section: Enhanced Revealed-rules Matrixmentioning
confidence: 99%
“…For example, if a state can arise through gamble đť‘“ , gamble đť‘” or a known outcome, its payoff is expected to be the same in all cases. Although beyond the scope of this research, Jansen et al [39] suggest two user-friendly and robust preference systems that could assist a player with assessing their preferences over possible states and outcomes in the game, especially when indecisive. Their method relies on a few ranking questions that allow setting ordinal preferences.…”
Section: First Assessment and Refinementmentioning
confidence: 99%