“…For example, if a state can arise through gamble f , gamble g or a known outcome, its payoff is expected to be the same in all cases. Although beyond the scope of this paper, Jansen et al (2022) suggest two user-friendly and robust preference systems that could assist a player with assessing their preferences over possible states and outcomes in the game, especially when indecisive. Their method relies on a few ranking questions that allow setting ordinal preferences.…”