Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play 2018
DOI: 10.1145/3242671.3242700
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Informing a BDI Player Model for an Interactive Narrative

Abstract: This work focuses on studying players behaviour in interactive narratives with the aim to simulate their choices. Besides sub-optimal player behaviour due to limited knowledge about the environment, the difference in each player's style and preferences represents a challenge when trying to make an intelligent system mimic their actions. Based on observations from players interactions with an extract from the interactive fiction Anchorhead, we created a player profile to guide the behaviour of a generic player … Show more

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Cited by 10 publications
(13 citation statements)
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“…Findings such as the drop in performance of the RHIRL model with a horizon of 5 are worth further investigation. Another goal is to develop a hybrid model using RHIRL and more declarative models like the Belief-Desire-Intention approach in our previous work to mitigate the learning difficulties due to the noise in player traces [20,19].…”
Section: Discussionmentioning
confidence: 99%
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“…Findings such as the drop in performance of the RHIRL model with a horizon of 5 are worth further investigation. Another goal is to develop a hybrid model using RHIRL and more declarative models like the Belief-Desire-Intention approach in our previous work to mitigate the learning difficulties due to the noise in player traces [20,19].…”
Section: Discussionmentioning
confidence: 99%
“…Using player traces collected in our previous work [20], our overall methodology consists of the following steps: 1)Convert player traces traces to demonstrations for RHIRL, 2)Extract policies resulting from RHIRL, 3)Execute policies in the Anchorhead engine. The Anchorhead engine is based on the work in [22], using their code with permission.…”
Section: Methodsmentioning
confidence: 99%
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