“…At the same time, “more than use” emerges as a leitmotif in the study of making, hacking, repairing, and crafting—do-it-yourself (DIY) practices defiant of conventional distinctions between use and design (see, for example, Featherman, 2016; Houston et al, 2016; Kuznetsov et al, 2012; Lindtner, 2015; Nguyen, 2016; Ratto and Boler, 2014; Toombs et al, 2015; Wagenknecht and Korn, 2016). In light of this development, David Roedl et al (2015) argue that the literature on hacking, making, and related subjects introduces a discursive shift particularly in HCI research, a shift in which the once so central notion of the user loses its paradigmatic status and is increasingly accompanied, eclipsed even, by constructs such as “the maker” and “the hacker.” These constructs contrast the conventional user in that they convey a new subjectivity—“a subject that is empowered by the skills and abilities embodied in his or her material relationship to technology” (Roedl et al, 2015: 9).…”