Robotics: Science and Systems V 2009
DOI: 10.15607/rss.2009.v.010
|View full text |Cite
|
Sign up to set email alerts
|

Inner sphere trees for proximity and penetration queries

Abstract: Abstract-We present a novel geometric data structure for approximate collision detection at haptic rates between rigid objects. Our data structure, which we call inner sphere trees, supports different kinds of queries, namely, proximity queries and a new method for interpenetration computation, the penetration volume, which is related to the water displacement of the overlapping region and, thus, corresponds to a physically motivated force.The main idea is to bound objects from the inside with a set of non-ove… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
13
0

Year Published

2011
2011
2020
2020

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 31 publications
(13 citation statements)
references
References 27 publications
0
13
0
Order By: Relevance
“…Additionally, no resolution is applied if the bodies are estimated to move apart, based on their relative velocity or previous PV. Where a resolution is required, some of the previous work suggest applying penalty forces based on a spring model [FBAF08,WZ09a]: F ∝ PV · ∇PV . Since the derivative of this force increases steeply, the resulting force is often bigger than required.…”
Section: Usage In a Physical Simulationmentioning
confidence: 99%
“…Additionally, no resolution is applied if the bodies are estimated to move apart, based on their relative velocity or previous PV. Where a resolution is required, some of the previous work suggest applying penalty forces based on a spring model [FBAF08,WZ09a]: F ∝ PV · ∇PV . Since the derivative of this force increases steeply, the resulting force is often bigger than required.…”
Section: Usage In a Physical Simulationmentioning
confidence: 99%
“…One criticism of the spherical approximation approach has been that it is very slow, because an enormous number of spheres are required (Figure (a)). The inner sphere tree method addresses this problem by adaptively approximating a shape using large spheres for the bulk of the object and small spheres on its surfaces . However, reconstructing this tree for deformable bodies would take too long.…”
Section: Related Workmentioning
confidence: 99%
“…The inner sphere tree was constructed by using a heuristic approach, voxelization and batch neural gas clustering algorithm (BNG), known from artificial intelligence (Weller & Zachmann, 2008;Weller & Zachmann, 2009a;Weller & Zachmann, 2009b;Weller & Zachmann, 2011). In Weller and Zachmann (2010) a prototype for sphere packing algorithm was constructed by using a GPU assistant.…”
Section: Sphere Packingmentioning
confidence: 99%