2009
DOI: 10.1080/10494820902924862
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InnoTube: a video-based connection tool supporting collaborative innovation

Abstract: Innovation is a key driver of organizational renewal and success. However, providing the right environment for innovative ideas to emerge and develop is not easy. This is further complicated by the fact that the professional environment is increasingly virtual as globally dispersed organizational and inter-organizational teams collaborate on innovative projects, making effective information and communication technologies indispensable. Although many organizations have knowledge management systems, most of thes… Show more

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Cited by 22 publications
(12 citation statements)
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“…A challenge for companies using content communities is sharing copyright-protected material (Kaplan and Haenlein 2010). Angehrn, Luccini, and Maxwell (2009) explored the use of video-based communities in the context of the enterprise as a means to support and boost innovation processes. In practical terms, this approach relies on the video-based social platform InnoTube that consists of four coupled environments: a video exchange channel, a network visualization and navigation tool, a profiles space, and a connection games space.…”
Section: Content Communitiesmentioning
confidence: 99%
“…A challenge for companies using content communities is sharing copyright-protected material (Kaplan and Haenlein 2010). Angehrn, Luccini, and Maxwell (2009) explored the use of video-based communities in the context of the enterprise as a means to support and boost innovation processes. In practical terms, this approach relies on the video-based social platform InnoTube that consists of four coupled environments: a video exchange channel, a network visualization and navigation tool, a profiles space, and a connection games space.…”
Section: Content Communitiesmentioning
confidence: 99%
“…The objective of a knowledge transfer process which takes place between two or more actors (individuals or organisations) is to enable an actor to acquire the knowledge of another actor (Albino et al, 1998). Knowledge can be shared through joint engagement in social practices among groups, organizational units, and even the firm (von Krogh, 2012); however, this could be further complicated by the fact that the 6 professional environment is increasingly virtual as globally dispersed organizational and inter-organizational teams collaborate on R&D innovative projects (Angehrn et al, 2009 (Nonaka and Takeuchi, 1991). The process of knowledge transfer has been described by many researchers using different models; among these one of the most known is the knowledge conversion model introduced by Nonaka and Takeuchi (1995), distinguishing between tacit and explicit knowledge (Koulopoulos and Frappaolo, 1999;Polanyi, 1975).…”
Section: From Knowledge Transfer To Knowledge Translation In Randd Projmentioning
confidence: 99%
“…Many contributions focus on the motivation of users in participating in communities/platforms (Spaeth et al 2010;Frey et al 2011;Füller et al 2011;Battistella and Nonino 2012;Füller et al 2012), the identification of key participants (Fleming and Waguespack 2007;Fichter 2009) and the effects of users' contributions on contemporary platform development (Boudreau 2012). Other contributions present concrete cases to illustrate the frameworks and business models that have proven successful in benefitting from the contributions of users (Angehrn et al 2009;Ebner et al 2009;Hildrum 2009;Kohler et al 2009;Leimeister et al 2009;Lohmann et al 2009;Adenbanjo and Michaelides 2011;Basole and Karla 2011;De Couvreur and Goossens 2011;Faraj et al 2011;Hutter et al 2011;Kohler et al 2011;Tickle et al 2011;Bullinger et al 2012;Feller et al 2012;Parjanen et al 2012;Shu and Chuang 2012;Ye et al 2012). Finally, the remaining publications clarify the meaning of user communities (West and Lakhani 2008) and crowdsourcing (Marjanovic et al 2012), and position these concepts within the broader frame of collaborative innovation (Baldwin and von Hippel 2011) and the private-collective model of innovation (von Hippel and von Krogh 2006;Garriga et al 2012).…”
Section: Cluster B: User-centric Innovation (78 Items)mentioning
confidence: 95%