Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2019
2019
2022
2022

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 15 publications
(2 citation statements)
references
References 29 publications
0
2
0
Order By: Relevance
“…One of the greatest input technologies, the touchscreens are widely accessible and affordable these days [31]. In comparison to many other ideas, this technology paves the path for games with more natural interactions and less physical activity [32]. In a digital era when technology is essential to accommodate the demands and uniqueness of this demographic group, it is crucial to develop cognitive intervention systems especially digital games [33].…”
Section: Digital Game Technology and Elderlymentioning
confidence: 99%
“…One of the greatest input technologies, the touchscreens are widely accessible and affordable these days [31]. In comparison to many other ideas, this technology paves the path for games with more natural interactions and less physical activity [32]. In a digital era when technology is essential to accommodate the demands and uniqueness of this demographic group, it is crucial to develop cognitive intervention systems especially digital games [33].…”
Section: Digital Game Technology and Elderlymentioning
confidence: 99%
“…These studies show clearly how such serious games can be beneficial for persons with Alzheimer's and their caregivers. Eichhorn et al demonstrate, in (Eichhorn C. et al, 2018), that exposure to these games improved people's cognition even weeks after they played them, partly countering the typical cognitive decline associated with Alzheimer's disease. Three main types of serious games are considered in the literature: cognitive, physical and social/emotional (McCallum S. and Boletsis C. 2013).…”
Section: Introductionmentioning
confidence: 99%