2013
DOI: 10.1002/pdi.1814
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Innovative mobile technology alcohol education for young people with type 1 diabetes

Abstract: Views of young people with type 1 diabetes are vital in developing quality services and improving health‐related quality of life (HRQoL), yet research on their lifestyle and use of web and mobile technology to support their condition and in non‐health related areas is sparse. The aim of this research was to develop an insight into young people's current use of web and mobile technology and its potential impact on HRQoL by constructing an in‐depth picture of their day‐to‐day experiences, exploring how they made… Show more

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Cited by 7 publications
(15 citation statements)
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“…Most studies (39%) included £15 participants. 13,21,[34][35][36][37][38][39][40][41][42][43][44][45][46][47][48][49][50][51][52][53] Fourteen studies had >15 but <25 participants, [54][55][56][57][58][59][60][61][62][63][64][65][66][67] and 14 studies had between 26 and 59 participants. [68][69][70][71][72][73][74][75][76][77][78][79][80][81] Three studies described the population but did not include the number of participants.…”
Section: Study Characteristicsmentioning
confidence: 99%
“…Most studies (39%) included £15 participants. 13,21,[34][35][36][37][38][39][40][41][42][43][44][45][46][47][48][49][50][51][52][53] Fourteen studies had >15 but <25 participants, [54][55][56][57][58][59][60][61][62][63][64][65][66][67] and 14 studies had between 26 and 59 participants. [68][69][70][71][72][73][74][75][76][77][78][79][80][81] Three studies described the population but did not include the number of participants.…”
Section: Study Characteristicsmentioning
confidence: 99%
“…Twelve of the 15 papers describing the process of design or development of an app adopted a human factors approach. The most frequently used methods were interviews and surveys, which often included an exploration of participants' current use of information technology, including mobile apps [11,[13][14][15][16][17][18][19]. Some studies included multiple components and methods, often generating rich data on patients' views and use.…”
Section: Design and Developmentmentioning
confidence: 99%
“…In another study that adopted a participatory design approach for a diabetes app [16], researchers initially held in-depth semi-structured interviews with their target users (young people aged 18-21 with diabetes) to understand their everyday experience of diabetes and to explore their current use and views of technology. Based on interview findings, several requirements were identified and three prototype applications were developed: 1) an app to educate patients on diabetes in general, 2) an app to educate patients on alcohol use in diabetes, and 3) an app to educate patients on hypoglycemia.…”
Section: Design and Developmentmentioning
confidence: 99%
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“…Only 1 app, T1D Friend: Alcohol Guide, was specifically designed to increase alcohol health literacy and support safe consumption of alcohol in T1DM. 13 It provides information on how to recognize and manage a hypo. Nine of 10 apps were not T1DM-specific and did not provide information specific to the risks of alcohol for people with T1DM.…”
Section: Critical Appraisal Of Available Appsmentioning
confidence: 99%