2020
DOI: 10.1109/tvcg.2018.2889297
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Inpainting of Wide-Baseline Multiple Viewpoint Video

Abstract: Fig. 1: Our proposed method in-paints regions in the principal (hero) camera view (top), using texture from multiple cameras across a wide baseline. The resulting video frames (bottom) are completed using texture unavailable in the principal view. Our approach handles moving camera, clutter and occlusion.

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Cited by 5 publications
(1 citation statement)
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“…Early works attempt to solve the problem by either diffusionbased or patch-based algorithms [1,2,3,9,10,11]. A diffusionbased algorithm propagates contextual information from boundaries into holes in the isophotes direction [1,9].…”
Section: Introductionmentioning
confidence: 99%
“…Early works attempt to solve the problem by either diffusionbased or patch-based algorithms [1,2,3,9,10,11]. A diffusionbased algorithm propagates contextual information from boundaries into holes in the isophotes direction [1,9].…”
Section: Introductionmentioning
confidence: 99%