2015
DOI: 10.1371/journal.pone.0131613
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Insights into Sexism: Male Status and Performance Moderates Female-Directed Hostile and Amicable Behaviour

Abstract: Gender inequality and sexist behaviour is prevalent in almost all workplaces and rampant in online environments. Although there is much research dedicated to understanding sexist behaviour, we have almost no insight into what triggers this behaviour and the individuals that initiate it. Although social constructionist theory argues that sexism is a response towards women entering a male dominated arena, this perspective doesn’t explain why only a subset of males behave in this way. We argue that a clearer unde… Show more

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Cited by 43 publications
(30 citation statements)
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References 39 publications
(40 reference statements)
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“…Interestingly, participants with a higher socioeconomic level endorsed less sexism. This is consistent with a behavioral study carried out in an online first shooters video game showing that low status players were more hostile toward a female teammate, while high status players were more positive toward her (Kasumovic and Kuznekoff, 2015). …”
Section: Discussionsupporting
confidence: 89%
“…Interestingly, participants with a higher socioeconomic level endorsed less sexism. This is consistent with a behavioral study carried out in an online first shooters video game showing that low status players were more hostile toward a female teammate, while high status players were more positive toward her (Kasumovic and Kuznekoff, 2015). …”
Section: Discussionsupporting
confidence: 89%
“…Other research has shown gendered preferences for game genres (Quandt et al, 2014), which may make sexual harassment of women more common due to a hostile climate or less common simply because women are less likely to be observed in the environment. Other contextual features may also mitigate or exacerbate harassment, such as cooperative gameplay (Velez, Mahood, Ewoldsen, & Moyer-Gus e, 2012), aggressive content (Gitter, Ewell, Guadagno, Stillman, & Baumeister, 2013;Saleem, Anderson, & Gentile, 2012), or a player's performance (Kasumovic & Kuznekoff, 2015). Other variables, such as rank or status within a game, should also be considered given power has been shown to be an important variable in harassment and bullying (Barlett, 2015;Pryor et al, 1995).…”
Section: Discussionmentioning
confidence: 99%
“…Field experiments in online video games where researchers interacted with other anonymous players using prerecorded neutral messages revealed that these players reacted depending on the voice's gender. The results were that the female‐voiced player received three times the amount of negative comments than the male‐voiced player received and female‐voiced received more so from lower skilled players (Kasumovic & Kuznekoff, ; Kuznekoff & Rose, ); female‐voiced players who conformed to gender stereotypes were more likely to have their friend request accepted (Holz Ivory, Fox, Waddell, & Ivory, ). Furthermore, online surveys and interviews with gamers provided evidence that women players are disproportionately targets of sexual harassment (Assunção, ; Behm‐Morawitz & Schipper, ; Brehm, ; Cote, ; Fox & Tang, ).…”
Section: Online Sexual Harassmentmentioning
confidence: 99%