2022 IEEE Conference on Games (CoG) 2022
DOI: 10.1109/cog51982.2022.9893630
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Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation

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Cited by 6 publications
(5 citation statements)
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“…Several prior works using automatic exploration invest human effort into modeling the game for the exploration agents. For example, work on reinforcement learning based exploration strategies manually defined the player's possible actions for the agents (Zheng et al 2019;Gordillo et al 2021;Liu et al 2022). Other approaches have manually constructed UML state machine models to generate test cases (Iftikhar et al 2015;Schaefer, Do, and Slator 2013).…”
Section: Related Workmentioning
confidence: 99%
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“…Several prior works using automatic exploration invest human effort into modeling the game for the exploration agents. For example, work on reinforcement learning based exploration strategies manually defined the player's possible actions for the agents (Zheng et al 2019;Gordillo et al 2021;Liu et al 2022). Other approaches have manually constructed UML state machine models to generate test cases (Iftikhar et al 2015;Schaefer, Do, and Slator 2013).…”
Section: Related Workmentioning
confidence: 99%
“…We evaluated the impact of our approach for two popular exploration strategies. The first exploration strategy we used is random action selection, which has been commonly compared against as a baseline for automatic exploration of games (Liu et al 2022;Gordillo et al 2021;Zheng et al 2019;Zhan, Aytemiz, and Smith 2019) and mobile application testing (Choudhary, Gorla, and Orso 2015). In our evaluation, we used a random exploration policy that chooses uniformly at random from all valid actions in a given game state.…”
Section: Exploration Strategiesmentioning
confidence: 99%
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