16How do we construct a sense of place in a real-world environment? Real-world 17 environments are actively explored via saccades, head turns, and body movements. Yet, 18 little is known about how humans process real-world scene information during active 19 viewing conditions. Here, we exploited recent developments in virtual reality (VR) and in-20 headset eye-tracking to test the impact of active vs. passive viewing conditions on gaze 21behavior while participants explored novel, real-world, 360º scenes. In one condition, 22participants actively explored 360º photospheres from a first-person perspective via self-23 directed motion (saccades and head turns). In another condition, photospheres were 24 passively displayed to participants while they were head-restricted. We found that, 25relative to passive viewers, active viewers displayed increased attention to semantically 26 meaningful scene regions, suggesting more exploratory, information-seeking gaze 27behavior. We also observed signatures of exploratory behavior in eye movements, such 28as quicker, more entropic fixations during active as compared with passive viewing 29conditions. These results show that active viewing influences every aspect of gaze 30behavior, from the way we move our eyes to what we choose to attend to. Moreover, 31these results offer key benchmark measurements of gaze behavior in 360º, naturalistic 32 environments. 33 42 displayed portion of an environment is typically limited to a single field of view. In contrast, 43 everyday visual environments are actively explored. We gain rich information about a 44 place by shifting our eyes, turning our heads, and moving our bodies. This is because 45real-world scenes are immersive, extending 360º around us and beyond any single field 46 of view. How does scene understanding unfold in immersive, active viewing conditions? 47 48It has long been understood that active viewing conditions impact perceptual processing. 49Neurons in early stages of the visual system are sensitive to the distinction between self-50and world-generated motion under conditions that are carefully matched for equivalent 51retinal stimulation and attentional engagement 3,4 . Further, active vision is thought to be 52 necessary for typical visual development: even basic visual functions, such as depth 53perception and contrast sensitivity, suffer when animals are denied self-motion in a visual 54 environment, but are passively exposed to equivalent visual stimuli 5 . Studies in humans 55 also suggest that perceptual systems differentially represent stimuli that are encountered 56 via active vs. passive viewing 1 . For example, an object's spatial location is better recalled 57 when it has been actively reached for rather than passively moved toward 6 . Yet, to date, 58 no studies have explored how active viewing conditions impact the way that humans 59 process complex visual stimuli, such as real-world scenes. 60 61Here, we used a novel experimental design to study real-world scene processing during 62 active and passive v...