“…Of these, several are related to PrBL [24,30,31,38,61,64,65,81,85,87,90,109,111,112], PBL [49,73,76,93], or ChBL [20,21,26]. In addition, some studies state that this type of methodological innovation requires training [11,74,104], and specific curricular changes [49,73,76,93], so it is necessary to adapt the learning pathways judging from an institutional point of view. - Benefits related to the acquisition of specific competencies: As this study explores STEAM Education, it is normal to find studies related to the competencies commonly associated with STEAM Education, such as computational thinking, problem‐solving, critical thinking, programming, computing and design skills, interdisciplinary skills, computers science autonomy, autonomous learning, negotiating skills, and social abilities. Some examples of this type of papers are References [14,16,20,22,30,31,42,57,58,63,64,66,70,84,92,96,97,102]
- Benefits related to access to new contexts: One of the most relevant benefits of the changes in technology and methodology in STEAM Education is the possibility of carrying out activities in contexts, which previously were really complex.
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