2015
DOI: 10.1007/978-3-319-20684-4_15
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Integrating Motion-Capture Augmented Reality Technology as an Interactive Program for Children

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Cited by 3 publications
(1 citation statement)
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“…The advancement of information and communication technologies (ICT) has not only increased educational coverage by e-learning through the use of a variety of online platforms available today (Lin et al, 2015), but also offers diverse learning experiences that have been shown to impact learning processes in different ways. Proof of this is ubiquitous learning (u-learning), AR (AR), virtual reality (VR), mobile learning (m-learning), games, gamification, or learning analytics (Nincarean et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…The advancement of information and communication technologies (ICT) has not only increased educational coverage by e-learning through the use of a variety of online platforms available today (Lin et al, 2015), but also offers diverse learning experiences that have been shown to impact learning processes in different ways. Proof of this is ubiquitous learning (u-learning), AR (AR), virtual reality (VR), mobile learning (m-learning), games, gamification, or learning analytics (Nincarean et al, 2013).…”
Section: Introductionmentioning
confidence: 99%