Proceedings of 3rd International Conference on Multimedia Technology(ICMT-13) 2013
DOI: 10.2991/icmt-13.2013.71
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Integrating Multiagent Systems into Virtual Worlds

Abstract: Incorporating autonomy and intelligence into virtual worlds to build an engaging virtual environment for applications such as serious games is becoming more desirable. There are challenges in integrating these systems including concerns with synchronization, communication, monitoring, efficiency, and control. This paper presents an approach to integrating a virtual world engine with a multiagent system platform through the creation of an interface between them. We show the feasibility and effectiveness of the … Show more

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Cited by 3 publications
(5 citation statements)
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“…Further works present a MAS to model architecture for Massive Multiplayer Online Game (MMOG) games [17,18], where the real-time interactivity of multiple game agents prevails. Other authors show a system that tries to integrate virtual worlds with a multi-agent platform through an interface [8]. Also, the MASs have been used to expose a virtual environment where agents communicate autonomously with the player as a 3D chat [19,20,21], and subsequently it was extended for the implementation of a virtual fair [22,23,24].…”
Section: Game Engines and Multi-agent Systemsmentioning
confidence: 99%
See 1 more Smart Citation
“…Further works present a MAS to model architecture for Massive Multiplayer Online Game (MMOG) games [17,18], where the real-time interactivity of multiple game agents prevails. Other authors show a system that tries to integrate virtual worlds with a multi-agent platform through an interface [8]. Also, the MASs have been used to expose a virtual environment where agents communicate autonomously with the player as a 3D chat [19,20,21], and subsequently it was extended for the implementation of a virtual fair [22,23,24].…”
Section: Game Engines and Multi-agent Systemsmentioning
confidence: 99%
“…The study of these game engines and their characteristics suggest that there is a close relationship between the concepts of game and MAS. This is appreciated in the game elements of the agents' definition [6], their relations [7] and its communication protocols and cooperation mechanisms [8]. In fact, there are several related topics, paradigms or applications where the MAS are used for the control of automatic processes and dynamic systems [9], or mechanisms of cooperation and consensus [10].…”
Section: Introductionmentioning
confidence: 99%
“…In [Pon13], the authors propose an agent-based system to control the game parameters according to the game objectives. Besides, [Fin08] shows a system where the agents learn autonomously to play games without human intervention, [Gra13] proposes a system to integrate virtual worlds with a multi-agent interface and [Jep10] proposes an agent creation framework for serious games.…”
Section: Introductionmentioning
confidence: 99%
“…Multi-agent System Features agents prevails. Other authors show a system that tries to integrate virtual worlds with a multi-agent platform through an interface [GSF13]. Also, the MASs have been used to expose a virtual environment where agents communicate autonomously with the player as a 3D chat [GQCC06, GQC + 07a, GQCC10], and subsequently it was extended for the implementation of a virtual fair [RGR + 15, RCRG06, RRPCC12].…”
Section: Game Engines and Multi-agent Systemmentioning
confidence: 99%
“…The study of these game engines and their characteristics suggest that there is a close relationship between the concepts of game and MAS. This is appreciated in the game elements of the agents' definition [SCT03], their relations [Bis08] and its communication protocols and cooperation mechanisms [GSF13]. In fact, there are several related topics, paradigms or applications where the MAS are used for the control of automatic processes and dynamic systems [OS06], or mechanisms of cooperation and consensus [OSFM07].…”
Section: Introductionmentioning
confidence: 99%