2010
DOI: 10.1117/12.852484
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Integrating perception and problem solving to predict complex object behaviours

Abstract: One of the objectives of Cognitive Robotics is to construct robot systems that can be directed to achieve realworld goals by high-level directions rather than complex, low-level robot programming. Such a system must have the ability to represent, problem-solve and learn about its environment as well as communicate with other agents. In previous work, we have proposed ADAPT, a Cognitive Architecture that views perception as top-down and goaloriented and part of the problem solving process. Our approach is linke… Show more

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Cited by 5 publications
(6 citation statements)
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“…Figure 4(a) is a camera view with a single foreground object. Figure 4(b) is a synthetic, texture mapped view which works well with the match-mediated difference based system in Lyons et al [13]. However, both We develop a modified fusion operation to handle foreground color as follows.…”
Section: Relaxed Fusion Of Foreground Colormentioning
confidence: 99%
“…Figure 4(a) is a camera view with a single foreground object. Figure 4(b) is a synthetic, texture mapped view which works well with the match-mediated difference based system in Lyons et al [13]. However, both We develop a modified fusion operation to handle foreground color as follows.…”
Section: Relaxed Fusion Of Foreground Colormentioning
confidence: 99%
“…First, we will assume that the only unmodeled objects are those whose shape and behaviour can be classified in one image; for example, an unstable or collapsing column of masonry. A rolling, bouncing object would not meet this assumption (though we showed in [12] for an otherwise static scene our approach will handle this). Since this assumption is difficult to implement in a physical evaluation framework, we introduce a second simplification in which the robot traverses a (second) simulated scene rather than a real scene.…”
Section: Introductionmentioning
confidence: 99%
“…The navigation architecture introduced here is heavily based on the ball tracking architecture we introduced in [12]. However, the minimal subscene module in this case includes (see Figure 2):…”
Section: Navigation Architecturementioning
confidence: 99%
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