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When discussing the Education 4.0 concept and the role of technology-based learning systems along with creativity, it is interesting to explore how these are reflected as educational innovations in the case of design education. This study aims to provide an overview of interactive technologies used in product design education and examine their integration into the learning process. A literature search was conducted, analyzing scientific papers to review relevant articles. The findings highlight several categories of technologies utilized in design education, including virtual and augmented reality, robotics, interactive embedded systems, immersive technologies, and computational intelligence systems. These technologies are primarily integrated as supportive tools throughout different stages of the design process within learning environments. This study suggests that integrating such technologies alongside pedagogical methods positively impacts education, offering numerous opportunities for further research and innovation. In conclusion, this review contributes to ongoing research in technological advancements and innovations in design education, offering insights into the diverse applications of interactive technologies in enhancing learning environments.
When discussing the Education 4.0 concept and the role of technology-based learning systems along with creativity, it is interesting to explore how these are reflected as educational innovations in the case of design education. This study aims to provide an overview of interactive technologies used in product design education and examine their integration into the learning process. A literature search was conducted, analyzing scientific papers to review relevant articles. The findings highlight several categories of technologies utilized in design education, including virtual and augmented reality, robotics, interactive embedded systems, immersive technologies, and computational intelligence systems. These technologies are primarily integrated as supportive tools throughout different stages of the design process within learning environments. This study suggests that integrating such technologies alongside pedagogical methods positively impacts education, offering numerous opportunities for further research and innovation. In conclusion, this review contributes to ongoing research in technological advancements and innovations in design education, offering insights into the diverse applications of interactive technologies in enhancing learning environments.
The discipline of architecture undergoes transformation practically, cognitively, and pedagogically due to the widespread use of digital design and fabrication technologies in design processes. This paper aims to eluctade the integration of digital fabrication and computational design with architectural design education at undergraduate level. For this purpose, this study examined the undergraduate course contents and spatial conditions of leading universities with digital fabrication laboratories under three headings: digital design, digital fabrication, and spatial reflections. In addition, this research applied semi-structured interviews with the relevant faculty members of three universities that have robotic tools to obtain more detailed information about their pedagogical approaches. According to this study, the curriculum and laboratories are rapidly changing. As a result, architecture departments are expanding their facilities by building laboratories and tools that have the potential for architectural education to fill the gap between practice and theory. However, there are economic limitations to implementing digital fabrication technologies in terms of the tools and materials used by hundreds of students. This research discusses the requirements, potentials, and limitations of theoretical and practical training through digital fabrication tools that should be included in these courses in the curriculum.
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