2011 International Conference on Virtual Rehabilitation 2011
DOI: 10.1109/icvr.2011.5971852
|View full text |Cite
|
Sign up to set email alerts
|

Integrative motor, emotive and cognitive therapy for elderly patients chronic post-stroke A feasibility study of the BrightArm™ rehabilitation system

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
15
0

Year Published

2014
2014
2021
2021

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 15 publications
(15 citation statements)
references
References 25 publications
0
15
0
Order By: Relevance
“…They use difficulty adaptation strategies which depend on game characteristics and generally lack reusability. Furthermore, although most studies on rehabilitation games have attempted to show their usability (Rabin et al , 2011) and acceptability (Annett et al, 2009;Pirovano et al, 2012), they have failed to consider the effect of the difficulty strategy on patient performance.…”
Section: Introductionmentioning
confidence: 99%
“…They use difficulty adaptation strategies which depend on game characteristics and generally lack reusability. Furthermore, although most studies on rehabilitation games have attempted to show their usability (Rabin et al , 2011) and acceptability (Annett et al, 2009;Pirovano et al, 2012), they have failed to consider the effect of the difficulty strategy on patient performance.…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, most studies attempted to show the utility of the game in increasing the training outcomes (e.g. motor control and shoulder/grasp strength) [8] as well as its usability and acceptability [10]. Only few works, namely Cameirao et al [9], evaluated the effect of difficulty adaptation on patients' training outcomes but without considering their fatigue and motivation.…”
Section: Related Workmentioning
confidence: 99%
“…However, as stroke patients performance can highly vary depending on their daily health conditions, this model should also be evaluated by including stroke patients' performance. In these studies, the adaptation inputs are mainly (i) the player's performance such as his/her final score [10], movement accuracy, range of motion and latency [9], reached zone, wrist weight and grasp pressure [8] as well as (ii) biomechanical measurements such as mean frequency of the position and force of signal [11]. Indeed, most difficulty adaptation techniques in upper-limb rehabilitation games are inspired by motor learning theories.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations