2022
DOI: 10.33767/osf.io/9znad
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Intellectual Disability Through Gaming: Operationalizing Accessibility, Participation, and Inclusion

Abstract: Nowadays, the potential of games to promote well-being and social inclusion is already widely documented by research. Yet, how this potential can reach out to underrepresented communities, namely those with very specific accessibility needs, ensuring their participation is still somewhat unexplored. The present article discusses accessibility, participation, and inclusion as three pillars to address the relationship between gaming and Intellectual Disability (ID). Through this approach, more participatory mode… Show more

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